Armada II Mod Request thread -1 reply

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Flash525

The Carbon Comrade

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14th July 2004

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#11 14 years ago
PortyThe Sernaix are one of the races in the Future Tense mod which should be completed mid-year hopefully & trust me, they do "seriously rock"!! ;)[/QUOTE]
S618-18741Cool, thanks for that Porty. I cant wait for the mod whats it called?
[QUOTE=Porty]Umm, Future Tense :Puzzled:

I just could not help but smile when i read that :rolleyes:, Love the way you replied porty, classic 10/10! :beer:




Porty

Warrior Ant

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21st August 2002

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#12 14 years ago

LOL, where the hell did you dig this from Ash?? It's over a year old!! :lol:




Flash525

The Carbon Comrade

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14th July 2004

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#13 14 years ago

heh, so it is :p I was looking at another thread (may have been the ship request thread i think) :lookaround: At the bottom (under 'Similar Threads') it said 'Armada II MOD Request Thread' (being this one) and i clicked on it for some reason (i cannot remember now) and read what i did and replied :nodding: I'm aware that its on the 'General Discussion' within the A2 Forums as Sticky, but its never caught my eye before yesterday for some reason! To be honest, i didn't even look at the date :rolleyes: PS: Future Tense - This avaliable at Armada2files? I have seen various shots of in-game screens (ships and stations) - like the Prometheus Class you have as your banner! - I am yet to see these... (it canceled or simply going a lot slower than expected)!?




Porty

Warrior Ant

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21st August 2002

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#14 14 years ago

Yeah, FT is still going, a little slow I will admit but still going all the same!! :nodding:

Suffering the same problem as most mods I think, lack of modellers!! Phantom is the only modeller working at the moment, Cecilzero1 is learning the tricks of the trade but still has a little way to go I'm told!!

Still, slow & steady wins the race so they say!! ;)




AdmarilRyan

I'm not crazy... Not always

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17th May 2005

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#15 14 years ago

Ahh

:deal: I have come to realise that the ratio between modelers and mods been made is about 1:300! If only i could model:(




Achilles

I stole fire from the lighter!

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13th January 2003

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#16 14 years ago

I think it's the fact that modding is a gradual process, you can spend 5 seconds on an odf or a day on a weapon. A model is an large thing that is either done or it isn't. Also the learning curve for modding is much slighter than it is with modelling. I am more than willing to admit that some modders do amazing things but personally I find that real life and lack of interest gets in the way of me pumping out the model a day which could easily be done.




AdmarilRyan

I'm not crazy... Not always

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17th May 2005

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#17 14 years ago

ah real life! the killer of mods!!!!!!!! well i'm making a mod for the fed to get some practice but it's difficult to find all the models needed




Flash525

The Carbon Comrade

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#18 14 years ago

Fed MOD (download Ghosts Completion) - you'll get most out of there!




Gustav Graves

Dell sucks, don't buy one.

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20th February 2005

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#19 14 years ago

True: man that Ghost's Completion mod is great. Hope he makes a klingon and romulan one too. Never heard of future tense, and I'm re-downloading BI2 Final. I'll get Future Tense. Do they have a site?




breathicy

my other avatar is a BSG viper

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30th March 2004

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#20 14 years ago

Hey this is a mod request/inquery. Has anyone every made any patches for the Species 8472 biopulse conduit? It's the special weapon which combines species ships (4-8 battleship+1frigate) to make a super powerful beam. The problem is it doesn't always work properly, for instance you will gather the appropriate ships, aim it at the target, the ships will get in position but not fire, this is usually seems to happen because a ship is in the way. :cya: But WAY more importantly the bio-pulse conduit should be able to blow up planets!!! :cya: (as shown in the 2nd voyager episode featuring them). I think this should be possible since i saw some other mod in which someone built a weapon which could blow up planets. thnks