Armada II Rant -1 reply

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Insertname

Slightly cooler than a n00b

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3rd May 2006

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#1 12 years ago

Some problems with A2:

can only assign one const. ship per building.

not star treky enough(they made up more ships than they needed to)

retarded AI

Annoying voice overs

I know gameplay is more important but they could have put more work into the graphics

You can't target individual systems

Ships repair(not regenerate, I know) at the same rate regardless of size

I want hero ships(pegasus, enterprise etc.) buildable in MP like LOTR battle for middle Earth.

Docking(Garrisoning) would be nice

I want proper size ratios( as in MASSIVE starbases)

Klingons siege weapon should be a rammer(and every ship should have the option)

Possibility of rebllion from suicide ships would make sense

You should be able to divert power from systems to other systems

AWWWFUL storyline

There should be a small repair and refitting cost for shipsand be able to do custom upgrades for individual ships

It'd be cool to be able to buld a personal flagship that yo can fly yourself(get into the fray)

Yes, I know it's knitpicky but they could have made for a really good game if they'd tried. I also know(but only after having already put this up) that somebody's trying to Mod Armada 2 to death to turn it into A3.




Flash525

The Carbon Comrade

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14th July 2004

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#2 12 years ago

I believe this should be a rant, so has been moved. Most of your points are valid, however some just wouldn't suit for an RTS. Diverting power from system to system, via each and every ship would be a joke for an RTS. This isn't Bridge Commander. Rebellion would also be annoying, and doesn't really need to be included. The Voiceovers and storyline I feel are ok, though I do agree on that fact that repair yards should work better, and we should be able to have more than one Construction vessel per building.




The Joelteon7

The cake is a lie.There is no cake.

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13th November 2004

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#3 12 years ago

I really can't help thinking that Legacy really will tie it up. It DOES seem to eb what people want, but I agree, it won't be a fully fledged RTS like Armada, or say Dawn of War.




Major A Payne

The 6th Day

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7th August 2002

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#4 12 years ago

can only assign one const. ship per building.

True but then you shouldn't need more than one anyway

not star treky enough(they made up more ships than they needed to)

Not true. Races such as the cardassians would only have a bare handful of canon ships. In such circumstances its necessary to maintain a certain sense of balance over realism.

retarded AI

Its not THAT retarded. The AI in ANY game (doesn't matter what game it is), is never going to be as good as a human player unless it cheats like hell. Currently theres no such thing as a dynamic self learning AI.

Annoying voice overs

Simple answer to this is to make your own or remove them completely

I know gameplay is more important but they could have put more work into the graphics

Untrue. You'll find that perhaps 99.9% of games dev teams are instructed to make their coding compatible with as many computer systems as possible. Remember. The stock game is meant for pc specs far less than mr average would use

You can't target individual systems

Agreed. Although in saying that what RTS have you played where you could target specific systems. Even EaW hasn';t got that system fully developed (you can only target hardpoints, a maximum of three are actually systems, if you can call them that), and thats the most up to date RTS game there currently is.

Ships repair(not regenerate, I know) at the same rate regardless of size

In canon trek it depends more on the skill of the repair teams so if you really did want this kind of thing you would need to mod in a repairal special which repairs the ship at a specified rate

I want hero ships(pegasus, enterprise etc.) buildable in MP like LOTR battle for middle Earth.

Impractical. LOTR is a completely different style of rts. Besides. Why would you want them constructable when after one being destroyed would allow construction of another straight away.

Docking(Garrisoning) would be nice

Agreed. unfortunately, theres only so much that can be achieved with the game engine, and remember that whilst starbases are in there, the likes of DS9 (which this would be most appropriate to), weren't in the licence for the game.

I want proper size ratios( as in MASSIVE starbases)

Impractical. making things far to large will cause problems with pathing. Failing that go ahead and mod the changes you want yourself. Its not difficult by any means.

Klingons siege weapon should be a rammer(and every ship should have the option)

A simple question:Why?? Theres no reason for it to be added to any other ship other than Dominion bugs. The reason for this is simple logic. In canon trek although its been said by the likes of Worf its only ever been seen once, and that was with the Enterprise E.

Possibility of rebllion from suicide ships would make sense

"confusion". Totally irrelevent to the story line which was used no matter how much you complain.

You should be able to divert power from systems to other systems

As has already been pointed out, this is not BC, so theres little point in doing this for hundreds of ships on screen and the single player AI couldn't handle it.

AWWWFUL storyline

No sense to this whine unless your going to actually explain why you think so. The storyline was only bad simply because it wasn't a large enough campaign in my view.

There should be a small repair and refitting cost for shipsand be able to do custom upgrades for individual ships

I've never yet seen a space based RTS that has this feature. How can you keep checks on hundreds of ships at the same time (especially those that are engaged in combat)?

It'd be cool to be able to buld a personal flagship that yo can fly yourself(get into the fray)

Go bye BC or SFC3 if you want this particular feature.

To me this sounds less like nitpicking and more simple complaining because you didn't like this feature or that feature. Whilst its your perogative to complain, would you even think that anythings likely to be done about it?? Answer: Very unlikely to not at all. Also, in case you hadn't noticed, this isn't BC or SFC3. Why not just wait and see what the two new trek games are likely to hold. Failing that, you could always go over to EaW and see what that has.

It seems to me that the problem is, the playing public expect far to much and then when a particular game isn't to the way THEY want, then they complain about it. Okay so everyone has problems with the games that are released but unless you complain to the right people nothing gets done. Also its a sad fact that dev teams have to listen to the publishers (makes me wonder just what they would do if they were both dev team and publisher as they could build the game as they want). Still. Perhaps some day a publisher will listen to the public.




Freyr VIP Member

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6th February 2005

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#5 12 years ago

InsertnameSome problems with A2:

can only assign one const. ship per building.

not star treky enough(they made up more ships than they needed to)

retarded AI

Annoying voice overs

I know gameplay is more important but they could have put more work into the graphics

You can't target individual systems

Ships repair(not regenerate, I know) at the same rate regardless of size

I want hero ships(pegasus, enterprise etc.) buildable in MP like LOTR battle for middle Earth.

Docking(Garrisoning) would be nice

I want proper size ratios( as in MASSIVE starbases)

Klingons siege weapon should be a rammer(and every ship should have the option)

Possibility of rebllion from suicide ships would make sense

You should be able to divert power from systems to other systems

AWWWFUL storyline

There should be a small repair and refitting cost for shipsand be able to do custom upgrades for individual ships

It'd be cool to be able to buld a personal flagship that yo can fly yourself(get into the fray)

Yes, I know it's knitpicky but they could have made for a really good game if they'd tried. I also know(but only after having already put this up) that somebody's trying to Mod Armada 2 to death to turn it into A3.

1) I think assigning more than one con ship to building a base would really mess up the balance of things. IE, its meant to take ages to build all the way through the tech tree and not just ten seconds.

2) I don't think they made up to many ships, each side has the same amount of ships.

3) Point, even 7 hard AI's can't take a semi decent human player.

4) Some of the voiceovers weren't that good, I agree. The borg ones were particually bad, but most of them weren't bad at all.

5) The game is 5 years old, what do you expect? Though that having been said visit www.a2upgrades.net or alternately look at http://armada2.filefront.com/file/Armada_2_Upgrade_Project;54702

6) Why would you want to? With several fleets consisting of 16 ships each you don't tend to need to do much precision damage.

7) So? surely it would take the same amount of time to change a light bulb on a battleship to a scout?

8) Its obvious you have never played A2 online. Unless the flagship was at least as powerful as a TFC it would be vaporised in fights within moments and making it that powerful would be totally stupid.

9) Docking(Garrisoning) would be pointless.

10) If you had proper size ratios then you would only fit a dilithium moon on the largest maps and you would have both players on opposite sides of it mining the same resource, there wouldn't be proper planets because they would be so big they wouldn't fit on the map and the entire thing just wouldn't work.

11) I don't like the idea of ramming, everyone would just ram fleets of ships into starbases. In games like BC and KA where they do have the option of ramming actually using it is taboo.

12) No, it wouldn't. They cost tons and having them just walking off after spending thousands on the facility and the ships would be stupid.

13) Interestingly there are comments in some of the files along the lines of "this ship is slow because all power is diverted to weapons" so I would assume it was in the game in its early stages, it was probably taken out because of the balancing issues.

14) Awful storylines and star trek always go together.

15) Again, unless that involved being able to mount TFC level shields (or weapons) on ships its pointless as your commanding an armada not one single ship and having one ship with weapons that are 10% more powerful than normal would just be pointless, when an armada gets thrown in your face you need an armada to defend yourself with, not a couple of refitted ships.

16) This is an RTS, I think your getting mixed up with SFC. Even in SFC if you had fleets of 16 ships engaging each other then I think you would find that your flagship would be vaporised instantly with an alpha strike from your opponents fleet. I would certainly target a flagship first.

Personally, I think A2 is a great game. I have been playing it online for several years and so have loads of other people. Yet more people modify the game for others to enjoy and still more than that visit the site and download the mods for their enjoyment. These people don't mod or play online, but they are there.

If A2 is so bad, why does it continue to have a following of several thousand? Its actually a good game, and my main complaint about it wouldn't be any of the things you mentioned, instead that there have been a number of bugs found down the years which some people exploit in online games which spoils it for everyone. If there was anything that I could have it would be a couple of bug fixes.




willsk8forfood15

-Meh

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16th April 2006

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#6 12 years ago
InsertnameSome problems with A2:...... Yes, I know it's knitpicky but they could have made for a really good game if they'd tried. I also know(but only after having already put this up) that somebody's trying to Mod Armada 2 to death to turn it into A3.

If you are talking about the thread I started please know that the MOD has been renamed to "The Sands of Time" I wont quote all your complaints as I see others have already but here's a good idea. You don't like alot of things about A2 right. well then change it. I didn't like that dilithium moons didn't orbit planets so i changed it. I made dilithium asteroids to replace them. But then I couldn't have orbital mining stations right. WRONG!!! I simply made a mining station act like a ship until it mines a planet. It collects the resource at the same rate as a mining facility. I made it have the mining beam that transfers it directly into your supply. But it has a cargo capacity that is never filled so it stays in orbit. You can still limit the amount of "stations" by changing the amount of "freighters" allowed to orbit.There was alot more invloved but it works. The point is if you can think outside the box you can do things thought to not be do-able (logically of course). But your post has sparked some ideas for me. I think you will enjoy "The Sands of Time" when it is released. Complaining should have point to it. Instead if saying... "I don't like blank", how about "how could I change blank"? Just complaining doesn't accomplish much.




peanutbutter

I want to be like the Admins

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11th May 2006

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#7 12 years ago

Insertname.. you do have some points there.. i felt the same way when i played for the first time..., but im sure with some modding you can fix that.. the game sucks(physics) when you play it without the 1.0 patch. willsk8forfood15 ..what you said about the dilithium moon's and asteroids.. the modification's you made.. is it publicly available or for your personal use(available for download).. because i would love to get my hand's on em.. And the idea of rammming ship's ...is it just a concept or is it doable.. because that would be awesome.. if you have it as a special weapon or when your's ship's about to sink..(i think there's a story about this ww2 or 1, an american captain rammed a german..ship..surprisingly he survived and won the engagment.. the german captain..called him a worthy adversary).. it would be pretty neat to have.




willsk8forfood15

-Meh

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16th April 2006

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#8 12 years ago
peanutbutterwillsk8forfood15 ..what you said about the dilithium moon's and asteroids.. the modification's you made.. is it publicly available or for your personal use(available for download).. because i would love to get my hand's on em..

For now it is an include for the "The Sands of Time". I haven't advertised this too much, I want it to be somewhat of a surprise. As for the ramming of ships I dont know. You'd have to change the avoidance class and probably some other files and then add an invisible weapon that has an extremely short range to give the illusion of ramming. I might test this and submit it to a2 files. But personally I find ramming kind of an annoyance. Also altering the game to enable this "ramming" might have some adverse affects on gameplay.




peanutbutter

I want to be like the Admins

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11th May 2006

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#9 12 years ago

"The Sands of Time"...? its a map..? about the ramming..part.. i dont know much about the armada II engine but im certain that this is doable..you might just have to change a few things here and there, this ofcourse ...would be for some ship's, actually i was thinking of the stargate mod.. when you're out of ammo and about blow up..




willsk8forfood15

-Meh

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16th April 2006

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#10 12 years ago
peanutbutter"The Sands of Time"...? its a map..? about the ramming..part.. i dont know much about the armada II engine but im certain that this is doable..you might just have to change a few things here and there, this ofcourse ...would be for some ship's, actually i was thinking of the stargate mod.. when you're out of ammo and about blow up..

No its a total conversion. Haven't heard about it click here. You can also visit the site for it by clicking on my sig pic.




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