Building ships -1 reply

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Moerman

Slightly cooler than a n00b

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14th April 2006

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#1 11 years ago

:confused: I'm currently building a ship to carry these fighters. To "launch" them, I use a very short buildtime. It should fly out of the hanger at the back of the main ship. Now it comes out of the front. I thought it had to do with the flight direction of the fighter. This problems has been solved, thanks to AdmarilRyan, but it still comes out of the front.

Any suggestions? :(




AdmarilRyan

I'm not crazy... Not always

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17th May 2005

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#2 11 years ago

try rotating the build hardpoint of the carrier.

and you probably shouldn't have started another thread for this.




Moerman

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#3 11 years ago

Thanks, I build the model in Milkshape 3d, but when I rotate the hardpoint, it jumps back at the original direction. I tried to install and work with Storm 3d Utility an the Viewer, but the program gives an error message and breaks down. I use Windows XP, does that support Storm 3d? Have you any idea? Regards




AdmarilRyan

I'm not crazy... Not always

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#4 11 years ago

the storm 3d editor only works with A1, not Armada2. The viewer works with both.

To rotate the hard point select the hard point and add another joint that is linked to it, in front of the hardpoint. Then move the new joint so that it is now behind the hardpoint. This will rotate the hardpoint, then delete the extra joint and export the model. DON'T save the model until after it has been exported because when you save the model the hardpoints are snapped back to their orginal orinentation.




Moerman

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#5 11 years ago

Greetings, I 've done as you suggested. Must be oke now.:) Have you any ideas on the SOD tool, or must I make thread? Sorry about all those questions, but I'm rather new on this. Regards




Moerman

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#6 11 years ago

Sorry, should have read your answer better.




Datarock VIP Member

Resynchronizing with RealitySorry, You're Not a Winner

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#7 11 years ago
AdmarilRyan;3651062This will rotate the hardpoint, then delete the extra joint and export the model.

Just a note. You don't have to delete the extra joint. The game doesn't register it anyway unless you specify it a name, (not including the h_nullxx name). This makes it easier if you want to make any later modifications to the model and/or hardpoints.