how to IP ban people from multiplayer... -1 reply

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Freyr VIP Member

A2Files Staff

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6th February 2005

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#1 11 years ago

Well, Plasma Man brought up a couple of good points about the online multiplayer in another thread that I thought worth answering but as this is somewhat off topic I thought it worth starting a new topic for it.

Well lets get back to the on line part of it - These are some of the reasons why people are jumping - 1) Name changing - this is now getting really bad and certain people are ruining games. The big problem here is that you dont know if they are a name changer or new player. 2) Lagging - oh god what a way to kill a good 8 player game, when someone goes and lags. 3) Treatment of newcomers - what a great way to make people not come on line - when they get trashed for not being great players. If we want A2 to survive on line then we have to help these people. I want to see A2 survive but if we have the points above not addressed then I fear that it will fall away.

1) - This can actually be stopped. You individually are able to control who enters your games. To explain, every computer has an electronic address called an IP address. This is a series of four groups of numbers (ie 123.45.67.01)

It is possible to get the IP address of a computer connecting to your computer under windows by using many different methods. The easiest for most windows users will be to run netstat from a command line prompt. Netstat will list every connection your computer has open. You could also use a program like Ethereal. Ethereal shows you the TCP IP packets leaving your computer. That or anything else you can think of that will trace TCP connections :)

Once you have identified the IP address of someone causing problems then you can easily stop them from entering your game. This can be accomplished by using a firewall or router.

2) Not much you can do about this apart from pick a smaller map :)

3) Unfortunately, this is more of a social thing that needs to be addressed. You would think that people would realise that they NEED new players for A2 to survive, but apparently not!




kel333

IWL: Klingon Defense Force

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10th June 2005

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#2 11 years ago

Hmm. Maybe we should start some regular tournaments. What ever happened to the anniversary one? If a few of the seasoned players took the newbs under their wings (we could have open tournaments, inviting all) we could kinda start something. Get some new blood, revitalize the community. I don't want to suggest anything like a Clan, but there could be several levels of gameplay, with equal skill leveled players working up to a series of championship matches. I know, I'm suggesting this, so you may ask, "you wanna set it up?" Well, I'd be willing to participate, and help as much as I can, but it's not something I have any experience with and, frankly, all my free time is spent modding. But, if it were something that we could do once a week/month, and only took a few hours, count me in. Sans Souci?




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#3 11 years ago

I don't think anything ever happened with the anniversary one.

We could however do games in mods. I did get some interest in the idea before, but due to a couple of administrative problems. (like people incorrectly turning up over a three hour time frame, as they computed the times early, on time and late, respectively.)

One of the reasons we expanded our staffing level was so we could do more, I will give this some thought and see if its something we can do sensibly.




kel333

IWL: Klingon Defense Force

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10th June 2005

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#4 11 years ago

Thanks for considering. I trust your judgment. Let me know if I can help.