Mods in Multiplayer -1 reply

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Guest

I didn't make it!

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#1 10 years ago

I'm totally and completely new to the whole Modding thing. Now i don't know if anyone has ever posted anything along this line of enquiry before me but i'm going to risk it for a biscuit. I've been changing ODF files and SOD's till my fingers have bled and my eyes have crossed, now in the grand scheme of things i've been able to get a couple of Mods to work and some have been a total waste of time (at least for me as i'm a newbie) until i get more acqauinted with how to accurately modify certain game files; such as "gui global". The major burning question is myself and 2 other people tried to use identical mods to which i've downloaded from the "Armada 2 filefront" site and simply uploaded them onto 2 other machines, however when the game is running it displays a message saying something about running a different game version, even though all the PC's have the same game files and using the same mod files.... I don't know if this would help but these are the Mods we've been attempting to use. "Armoured Voyager" "Fusion Cube" "Modified Borg Turret" "Rift Mother" (I'd like to pass on my whole hearted congrats to those gamers who created the Mods in the first place, your creativity is an inspiration) If anyone knows of how to get these mods to work in a multiplayer game i'd be really chuffed and proabably grateful once i've destressed from the whole experiance of copying and pasting files too and from one machine lol Thanks for reading my over zealoous whinging and i hope to hear some much needed advice and possibly some ever so helpful tips on how to get them to work across a network TTFN




The Joelteon7

The cake is a lie.There is no cake.

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13th November 2004

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#2 10 years ago

It's both a simplistic and complicated answer.

The simplistic part is that you need to both have identical folders; so you can't have zip's laying about in your main directory or anything else like that. Yes you can have mod's, but only have the necessary files in there.

The complicated part is making sure that both people have the same content in both. For example, one might remove a zip they put in there to install the mod, whilst the other had already taken it out; things like this won't let it work. My only thought would be to take screenshots of the folder overview's, so people can make sure they have the same stuff in each folder (doesn't have to be the same order, just the same content).

Good luck getting this to work. I know it can be difficult to do so, but it's a rich reward when done. I've played the stock game with an added race on-line with a friend before and it was a real blast.




Freyr VIP Member

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#3 10 years ago
The Joelteon7;3907791The complicated part is making sure that both people have the same content in both. For example, one might remove a zip they put in there to install the mod, whilst the other had already taken it out; things like this won't let it work. My only thought would be to take screenshots of the folder overview's, so people can make sure they have the same stuff in each folder (doesn't have to be the same order, just the same content).

Sorry to contradict, however its only things that are loaded into the game that affect things.

All of the files that you have altered must be exactly identical down to the last space and line break. Mod the files into one installation and then copy those files over to the other installation. If your on the same LAN then it would be simpler to copy the entire Armada folder over.




Freakydude

You will succumb to the Freaks

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#4 10 years ago

Haven't played online much anymore, mainly because me and my friends have modded the game too much and are only playing over LAN, but that's what we usually do. Whenever someone makes a mod that we all like, we all download it and agree to change nothing. Now we've got transwarp spheres and cubes, stronger starbases, a lot more special abilities, etc. and they all work fine for all of us. The main thing here is the odfs all have to be the same. We each have different textures that we personally like since textures can be changed all you want but other than that, it should be good.




Guest

I didn't make it!

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#5 10 years ago

Thanks to everyone who's replied to my post, great help there thanks guys.... So far my buddies and I have discussed what mods to implement and we've come up with some great ideas (possibility of uploading a new mod or two!!) Cheers peeps ;)




Freyr VIP Member

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#6 10 years ago

Great to hear. :)

A couple of words of advice though, keep the scope of your project small and then expand once you have done things. Don't try and do everything at once or your never going to get anything finished.

Most people here have exactly this problem. =p