My Armada Project -1 reply

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Flash525

The Carbon Comrade

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13th July 2004

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#41 15 years ago

:) Your Welcome!




Dominion_Leader

Exiled Jedi Sentinal

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26th February 2006

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#42 15 years ago

Are you going to have the dominon, cardassian and breen as one race?

Is there anyway you can give the sw ships that have ion cannons, ion cannons?




Flash525

The Carbon Comrade

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13th July 2004

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#43 15 years ago
Dominion_LeaderAre you going to have the dominon, cardassian and breen as one race?

This raises a good point. And with this, a word of advice? - Pop the Son'a in that alliance too ;)




Dominion_Leader

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26th February 2006

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#44 15 years ago

You should also give the Negh'var mega pulse disruptors like it has in Deep Space Nine. Also make sure the disruptors have save fire. Also give the defiant two forward quantom torpedoes and give its pulse phasers and the quantom torpedoes save fire. Also give the bird of preys pulses save fire, too. Also make the sovereign's quantom torpedoes have save fire.

Whilst I won't dis-credit what you have said, but the grammar in that parapgraph is shocking, even for online forums. Please try and rectify this - J7




kel333

IWL: Klingon Defense Force

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10th June 2005

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#45 15 years ago
Dominion_LeaderAre you going to have the dominon, cardassian and breen as one race? Is there anyway you can give the sw ships that have ion cannons, ion cannons?

The Breen, Cards and Dom are all separate. (Ash- I think I'll include the stock Sona ships as extras on one race. Which should it be... Dom?) The SW ships (and their ion cannons) have already been set up by the ST vs SW team (whose work I'm only modifying to fit my campaign). I may adjust them somewhat, but only for balance/gameplay issues. As for your other weapons requests... First, thanks for the ideas (I may not have thought to do that). And second, I will try to make everything as cannon as possible (while maintaining a reasonable balance for gameplay). I am just about to start rebalancing the weapons, if I can get a spare moment somewhere. You ideas will be added to a host of my own. :)




Dominion_Leader

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26th February 2006

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#46 15 years ago

The akira's torpedoes should have save fire, too. It should shoot at least 4 torpedoes at a time. The steamrunners should have photon torpedoes instead of the other one they have. Their torpedoes should have save fire, too. They should shoot 2 or 3 torpedoes at once. You should make it so the nebula class could have different buildable pods. If it has a weapon pod then it has a lot of torpedoes. If it has a point defense phaser pod then it has point defense phaser. If it has a shield disrupter pod then it has shield disrupter. If it has a gemi effect pod then it has gemi effect. If it has an engineering team pod then it has engineering team. Oh ya almost forgot if it has a weapon pod then its torpedoes should have save fire. Romulan spy and holding beam should work on sovereigns, defiants, and negh'vars only when their shield generator is out or disabled. Same with the enemies' transport. The SW capital ships should have multiple targeting. Im still trying to think up of some special weapons for the SW ships.




Dominion_Leader

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#47 15 years ago

Oh ya almost forgot if it has a weapon pod then its torpedoes should have save fire.




kel333

IWL: Klingon Defense Force

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#48 15 years ago

Basically, the only weaps for the SW ships are already in them. The STvsSW team included multi targeting. Spec weaps are: Ion cannons, Mag Pulse warheads, Gravity Well projectors, and Superlasers. The Deathstar has it's own special tractor beams...




Dominion_Leader

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#49 15 years ago

Oh ok.

The sovereign's quantum torpedoes should be forward only and it should also have photon torpedoes that can shoot all around not just forward.

The warbird should shoot at least 5 torpedoes forward. The shrike's pulse disrupters should have save fire. The Griffen should shoot at least 3 torpedoes at once.