Preffered gaming styles -1 reply

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Achilles

I stole fire from the lighter!

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13th January 2003

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#1 10 years ago

ok, the point of game style was brought up in another thread so I thought I'd repost it here.

As most know I like massive enemy fleets that just dont let up from start to finish. I call this Alamo style and it's always been my way. I also like maps that are easy to defend and I like my special weapons to be important.

what I dislike is paper ships, I mean ones that fold after a second of firing from a bigger ship.

Any thoughts, tell me you preffered style. bitch about Ai, my AI or any AI in general... it could help all modders to refine their work.




The Joelteon7

The cake is a lie.There is no cake.

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13th November 2004

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#2 10 years ago

I think tit-for-tat gameplay is a must, but when you look at games such as Starcraft, Warcraft and Command and Conquer, they fail to have much in the way of diversity. "Oh, well, they're fielding this, so we can counter with this" etc. It's all well and good, but it means that every faction plays the same.

The best RTS/mod would be one where there are multiple factions that play differently, but require as many tactics as opponents they have. There should never be one must-use tactic against every faction, otherwise the game might as well only have one.




Freyr VIP Member

A2Files Staff

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6th February 2005

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#3 10 years ago

I dislike rushing.

And, as Joel says:-

"There should never be one must-use tactic against every faction, otherwise the game might as well only have one."

There should never be a "god" style super weapon you can't beat somehow. Like the Borg's ultrium burst. Try taking a fleet of diamonds out once they have full tech.




Jetfreak

The Real Awesome

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20th April 2007

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#4 10 years ago

I still prefer uber huge fleets. That's just my style.:D:D:D




Achilles

I stole fire from the lighter!

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13th January 2003

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#5 10 years ago

I have been trying to develop engager style ships, light multi-target weaponary and heavy shields, perhaps some kind of mass debilitating special, for the purpose of manipulating enemy fleets.

Can anyone think of alternate way to deal with large fleets or at least keep them tied up for much lower resource than they spent on the fleet and without doing more damage than your down payment deserves.




delta_dids

What Lies Beyond...

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9th December 2006

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#6 10 years ago

Since i dont play online at all it can't hurt to spill some tactics. I generally build up my base with turrets and destroyers and build a smaller, easy to defend outpost away from my base with my research stations and my adv. shipyard cos the stock AI is too dumb t otake on both at once. BTW, has anyone released an AI replacement mod that can just be copied into the directory and overwrite the stock ones?




The Joelteon7

The cake is a lie.There is no cake.

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13th November 2004

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#7 10 years ago

@ Delta

No. But I would like someone to do so. Merging that and the Upgrade Project would really be something I bet.

Achilles, I don't entirely understand what you mean in your second point. Could you re-phrase that please?




Jetfreak

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20th April 2007

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#8 10 years ago

yeah, if someone would make a smarter AI, that would be great. Imagine the possibilities!




StarBlade

www.starbase34.net

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7th January 2006

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#9 10 years ago

I have to wholeheartedly agree-- the stock AI is about as smart as a sack of meat. All you need to do is as delta_dids points out: set up a "front" base where they expect you and dangle it in front of them. Lots of turrets and stuff there-- then send your fleet to rescue it if it gets too close to destruction, or have your fleet simply wait until your base is being attacked to descend upon the AI's.

If you tried fighting a real war the way the stock AI does, you'd be an idiot. Or a Hero of the Soviet Union. ;)

:cool:




Achilles

I stole fire from the lighter!

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13th January 2003

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#10 10 years ago

What I meant was, I need ways for human players to engage/distract large fleets more easily. Can anyone think of a way that doesn't break balance... different answers for different races now ;)




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