Question regarding permissions -1 reply

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kel333

IWL: Klingon Defense Force

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10th June 2005

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#1 13 years ago

Okay, I'm in the process of making a rather large total rework of Armada II and have a question or two.

First, I started modding my game for myself, so I didn't keep track of what mods I installed. Now, I have decided to work my modification into a release for the community. The prob is, I have this huge directory with dozens of added ships/races/textures/ etc. with no real way of figuring out who all the original modders are.

I know who the full race authors are, but only a few of the smaller mods' authors. So, any suggestion on what to do about getting permission/ giving credit for the -unknowns-?




[Sonic]uk

known before as paulhanselluk

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26th June 2005

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#2 13 years ago

do you not have the original download, cos if you do just open it up again and all the info should be there, another way is take pictures of the ships and post them explaining your problem and asking for the authers permission (whoever they may be), or your third options is to try and dig through all the sites you visit and hope that jogs your memory, but you really need to try to find these people, there has been a lot of bad blood recently with people 'borrowing' other peoples work (i know you are trying to find the authers which is great), anyways good luck, if i can help in any way just ask.




kel333

IWL: Klingon Defense Force

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10th June 2005

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#3 13 years ago

Ugh, The prob is, to save space on my PC, I deleted most mods as I used them. I have some info, but not much. I wish I had thought to at least save the READMEs. But I guess you're right about finding them, I'm just not looking forward to that much more work before I can release my mod.

Frankly, it might take as much to find the original authors as it did to make all the modifications in the first place. I mean, I literally installed dozens of small mods; one on top of another. I took textures/odfs/sods from one and added them to another, mixing and matching and overwriting thousands of files. One ship alone might have elements from several different ppl.

One thought I had was to just make a generalized credit file- listing everyone I suspect might have an element in my mod. But to actually contact each person for permission, or to credit specific work for all... I do not relish that prospect :(.




Twitch1

The Borg will rock your world!

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4th December 2003

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#4 13 years ago

There has aalways been a lot of rumbling about credit and acknowledgements. My opinion on that is if you can credit someone fine. If not fine too. I put in all my mods "use this thing and change it any way you want. I don't care about credit." This is a bunch of free stuff that people are giving away. I have seen any lawsuits develop yet because someone forgot to put some person's bogus screen name on a credits list. Just state what you stated above and go on with life. Felix.gif




STGamer2003

The forums staffers think I'm Cool

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12th April 2003

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#5 13 years ago
Twitch1There has aalways been a lot of rumbling about credit and acknowledgements. My opinion on that is if you can credit someone fine. If not fine too. I put in all my mods "use this thing and change it any way you want. I don't care about credit." This is a bunch of free stuff that people are giving away. I have seen any lawsuits develop yet because someone forgot to put some person's bogus screen name on a credits list. Just state what you stated above and go on with life. Felix.gif

Well, for my experiences(personal opinion too), I like to GIVE some RESPECT, ADMIRATION to anyone who has really put their TIME and CREATIVITY into their work if I like/choose to use it. I mean the modder, designer, etc. did made/took his time to creat somethig FREE to share with others onlie(and off too if the case may be). It really comes to that: RESPECT. :)




mauler85

Fight the death of Imagination

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13th September 2005

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#6 13 years ago

dudes i agree respect but lifes too short to spend time and place unde stress on yourself as to sue over a mod so to all if you NEED credit bitch at the guy or girl who did it and let it be peace starts at home EVERYONE STOP FIGHTING and be friends i mean modders should be brothers and sisters and no im not a stoner lol




STGamer2003

The forums staffers think I'm Cool

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12th April 2003

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#7 13 years ago

mauler85 - are you some kind of a 'Betazoid' with that remark? :p




kel333

IWL: Klingon Defense Force

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10th June 2005

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#8 13 years ago

Okay, here's my 2cp. When I first learned about modding and started downloading/installing said mods, I couldn't help wondering what all the credit fuss was about. Like Twitch1 and mauler85 (thank you, both), I thought I wouldn't care who got credited for my work... Since then, I have learned an appreciation for getting recognition. It's not about jealousy/envy or self congratulation... It's about allot of hard work, time, and yes, love put into creating something that only you can. So, even though most mods are only using others work as a template for their own ideas, the ideas and the work they put in DOES belong to them. In light of that, it's completely understandable for someone to feel a claim on their work (and want to protect it) even if their claim is only emotional. Having said that, I would like to add that while I have changed my attitude toward credit/permission, I am still in a quandary as to the dilemma stated in this thread. How do I release my work if I can't get all the permissions I need?




Slider17

I want to be like the Admins

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15th February 2004

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#9 13 years ago

Hmm, I too have thought about releasing the game I play as a mod, but the prospect is just insane! I would have to isolate all my changes; otherwise the zipped directory is like 500 megs! But as far as credit goes, I’m going to agree with people in that… Personally, when I release a mod, I try to credit even “reference” material I may have used (like the starship schematic database) because I think it’s the polite thing to do. But when I send one of my mods out across the internet, I’m prepared to accept any and all things that could potentially happen to it. It’s out of my hands at that point. And if I’m not comfortable with those possibilities, then I hang on to it and keep working on it or something. I have a few like that now, but don’t worry; they’ll be “ready” someday. :smokin:




Major A Payne

The 6th Day

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7th August 2002

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#10 13 years ago

Kel333. As a forerunner to those who are usually unatanable (sp?? at 6.30am) concernign permissions and such, and through my own experience, I one rule which I've set out for myself:

- In all instances it is ideal to gain permission via any method possible. However, there are times when this permission is not possible to gain (usually this is due to a modder either changing their email address, leaving the community completely, loosing internet access, etc.etc). In these circumstances I usually specify a credit to person/persons unknown for the original work and press a statement that I did not personally create the original work.

Other than this theres not much you really can do, so if your stuck, just make the claim that the work is not yours and credit person/persons unknown. If you do happen to find out who it was then you might be able to issue an appology at that time. Honest mistakes have always been known to happen, but as long as your specify this sort of approach you should be fine. I've done this on several occasions.

Also for the record just using someone else work isn't so much of a credit taboo. Its when your work is taken and heavily edit to the end that the person who makes the modifications claims that the work is completely theirs. Thats when the, pardon my french, shit really does hit the fan. Besides which, if your in doubt I'm fairly well plugged into the various communities so just PM me with some details and a possible image and I'll see if I recognise it. Even if I don't I know of several people who might, so don't be afraid to ask.




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