Tacheyon Detection -1 reply

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DesStratos

Uncertain Future: Leader

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5th February 2008

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#1 10 years ago

Does anyone else find this a bit of a cheat?

In Star Trek no single ship could detect a cloaked vessel and it took a fleet to set up a grid

Just a bit random, but i always tought it was a bit of quick fix to ships having cloak




B36BPeacemaker

I'm too cool to Post

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3rd June 2008

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#2 10 years ago

Did give scouts a role even late game though. Personally I remove it from my game and I use arty torpedoes as a method of hunting cloaked vessels.




CanadianBorg

Resistance is futile, eh?

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30th July 2008

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#3 10 years ago

Artillery torps? Come on, you know that never works. Torps are too inaccurate, as proved in ST: Nemesis.




Aelita

ZZZZZzzzzz

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4th January 2006

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#4 10 years ago

If you want it more realistic (TV show that is) its more a question of range. Lower the range and more ships are needed to cover a given area




Guest

I didn't make it!

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#5 10 years ago

Reconnaissance by fire is a legitimate military tactic. Half the fire missions I called for in the First Gulf War were on someplace where I thought there might be an enemy unit. Artillery Torpedoes are an area fire weapon. Why send Scout ships to hunt for something cloaked(and unshielded) which may be hiding by that nebula over there when I can barrage the area with Artillery Torpedoes? Especially since the game gives me an unlimited supply of them? Napoleon Bonaparte once said, "War is made with artillery." Yeah my artillery ships are slow, weak and helpless against a determined attacker. But when I support them properly and guard them correctly, the "Steel Rain" Boys can cover an area of the map pretty well.




Firestorm603

We (modders) are one.

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8th August 2008

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#6 10 years ago

I can see where you're coming from but it may take a heck of a long ime to hit the ship by artillery fire, especially if it is a moving target.




Guest

I didn't make it!

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#7 10 years ago

The point I was trying to make is this one. I am not trying to kill the cloaked ship, I just want it to move in the direction I want it to go, not the direction the owner wants it to go. If it moves away from the hiding place and out of range to shoot at me, this is okay. If I get a lucky shot and kill it, that is bonus. I tend to think of cloaked ships as submarines. Sure they are stealthy and get into all the places I do not want them to. But they have to sacrifice something(shields) to do so. If I can get them to stay cloaked and away from where they could shoot up my research station, that is the same result to me as if I had killed them because they cannot attack my station. Success in combat is not always about running up a good kill ratio. In the situation I've just described, the owner of the cloaked ship is defeated because he believes he is defeated. At this point I have won and now all that remains is to tidy up the battlefield.




FallenGraces

To Each His Own

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18th October 2008

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#8 10 years ago

i completely agree if early in the game my opposition has ravished me and im not gettin anywhere fast i build a fleet of artillery ships and send then into a spot where the enemy has to come through (i.e. wormhole, opening between nebulae or asteroids) and the fact that if your timing is good you might not hit the target but catch it in the shockwave and all cloaked ships once hit have to decloak and usually take weapons, shield, and /or engine damage. thunderfoot006 is right ( :nodding: )the farther away you can keep you enemy the and are still able :to damage the more you can manipulate him/her. Anyway if you keep up a constant attack the cant get by to attack your ships or stations :D




k_merse

Evolution

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30th September 2007

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#9 10 years ago

That's why I made a special weapon from the Artillery Torpedo :) To maintain the importance of ships with Tachyon Detection. And this gives a great advantage to my cloaked enemy which makes the game more difficult.




FallenGraces

To Each His Own

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18th October 2008

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#10 10 years ago
k_merse;4682470That's why I made a special weapon from the Artillery Torpedo :) To maintain the importance of ships with Tachyon Detection. And this gives a great advantage to my cloaked enemy which makes the game more difficult.

Sorry im so far out of it it isnt even funny :uhoh: but i dont understand your post

you made a weapon...check

Artillery torpedo...check

A torpedo that maintains importance of tachyon detection....one of those check you go up to you teacher point to the bottom of the page and say "what the hell is this" :Puzzled:

Gives an advantage to you enemy....:silly: "the poster you are trying to reach is no longer in service please hang up and try again"




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