We've all had them. You think you've done something cool to improve your game. And then it backfires horrendously in your face. In some cases, it causes a CTD, others it just doesnt work, and some times, it works a little too well. So, please, share your experiences. Mine, I changed the way the klingons work. Negh'var packed with disruptor, Qeh'Ral packed with torpedos. It was great when I played as them. Then I played against them with the AI on medium. 3 Qeh'Rals took out two entire fleets of Galor class Spoonheads, as well as a fleet of Kimal class destroyers (I use Dan's Cardassian race) in about 3 seconds. And that was after I'd stripped half of the weapons load out to try and prevent it. They then moved onto my base and wiped me out. All I can say is, at least it made the game challenging. Anyone else got any of these fun little moments?
Yeah, I had a specifically weird one too a few months back.
It would seem that the Rick Knox Galaxy from the Ghost Compilation mod has an inherent mesh error when one gets "too close". This over streching only seems to happen at warp. See here:
No joke, no editing, this is real. You can even test it out if you have the said model.
Jetfreak;5187146Yeah, I had a specifically weird one too a few months back. It would seem that the Rick Knox Galaxy from the Ghost Compilation mod has an inherent mesh error when one gets "too close". This over streching only seems to happen at warp. See here:Spoiler: ShowNo joke, no editing, this is real. You can even test it out if you have the said model.
Got that problem too. I ended up deleting the model and replacing it with Aads Galaxy and SNS Galaxy. My worst "Oh hell what have I done" moment was when I just completed redoing the Federation phasers, more in the style of SFC3 (type 9 phaser, fast reload - slow reload, type 10 phaser etc.) and when I tested it, game crashed. I could not find the problem. Ended up with me having to replace everythinh back, I spent a lot of hours making the corrections, and dismissed them in the next minute...
Spending a good number of hours poly reducing / rebuilding a Constitution, Constellation, and Miranda Class (early stages of Zero Hour). I had the Miranda finished first, then moved on to the Constitution, which (if I recall) took longer. Suffice to say, I got that one completed too.
Then came the Constellation, slightly easier than both the Miranda and Constitution, only when I saved it, I actually saved it over the new Constitution that I had spent hours on. Was not best pleased, and had to (eventually) do the Connie again, though I did have a few days break between, to shake off the annoyance.
I was trying to get my brother into playing it so I set a match up against a friend and told both I would bury a few surprises in the Borg so my brother would have the newbie advantage.
Bear in mind I hadn't been modding long. So I made a borg super (Self destruct) ship copying the destroyer sod using a ramped up utribeam and changed the borg cubes to use multi-targeting holding beams and auto-assimilators, the match was running fine for a while...
First: my friend is a base builder, likes rows of neat defences, etc. My brother flew the super ship into these and triggered it, the resulting utribeam kept going, wiping out every one of these turrets going from one end of the map to the other.
Second: My brother tranwarped some of these cubes into my friends base and the assimilated his whole team in minutes.
my intention was to introduce a new player but I almost convinced my friend to stop playing.
lmao. Achilles, thats awesome!! I might have to modify my cubes that way to make them more challenging in my build. Shame you didnt video it lol.
@ Jetfreak - thats really bizarre. In a cool kind of way :)
lol, the borg^^ i did add some nice super cubes to the game, and since i did add them to the AI buildlist, chances are bad to survive the first 3 minutes... But thats not the bad thing! The bad thing is that i can hardly test my new mods, as these borg are too fast^^
A couple to share....
- The time I thought it'd be a great idea to put the Romulan Phoenix special weapon on the Romulan freighter, only to have one of my freighters use it.... and kill twelve of my Warbirds. The enemy safely warped away.
- Came up with a brand new special weapon. Put it on a ship. That ship gets assimilated. So does the weapon. A few minutes later my brand new special weapon devastates a mining station and a nearby planet. It's being fired by more than one Tactical Cube. FML.
- Perhaps the most amusing was when I was trying to come up with a suitable physics file for big dreadnoughts and carriers. So I coded it into my Catherine class superdreadnought, and off we go. The ship moves forward, goes into warp, then breaks hard right, continually, in tight spirals that must be reducing the entire crew to a thin crimson paste with the inertia. Around and around it goes, and I can't get it to work. Just then my Dominion AI opponent sends an attack fleet against my base --and my malfunctioning capital ship.
The bugships bounce off my starbase, but moments later, I notice something awful at the edge of my superdreadnought's sensor range. So I send a Venture out to take a look.....
....and here's a Dominion Dreadnought locked in tight spirals, turning continually to the right, moving ever so slowly towards my base.
nice, had an amazing physics problem once, whenever 2 ships tried to occupy the same space they touched their noses, banked upwards so the were nearly belly to belly and began to spiral each other... was really odd. oh I found a video I made of it.
I one time tried to use the 'saveFire' and 'regularWeaponDelay' lines to make a weapon that always fired a three round burst. The idea was that it would fire a burst, cause a fire delay and store shots, then fire another burst. Unfortunately, 'regularWeaponDelay' only works in specials so I ended up with a ten-torp-per-second machine gun. On the plus side, I found yet another way NOT to make a burst torp launcher.