I was looking over at the Fo 3.06 thread and notice that most people where having an issue with the borg. So i have to ask what is your ideal borg? a race of superbeings that require your to pull out all the stops and use a Ai player as backup in order to keep em at bay? Or possibly a balanced race that provides some challange? A map unit incapable of control by the player or just chuck 'em and use a different race in their stead?
Me i have my borg as a pretty interesting race setup (still fine tuning it) No nexus no materials, no nothing just a singular "supercube"<---similar to the mothership of 8472. Builds spheres of different abilities and sends them out to assimilate every thing and body. a "mass force of nature" that if used correctly completly kill the Ai in a massive wave of assimilated ships special ships. Still a lil glitchy but moving along........slowly :sleeping:
If I could (not a big fan of coding and am not particularly skilled at it) I would make them have one ship - a cube. This would serve as a mobile base for assimilating vessels. You wouldn't build vessels, but those that you assimilate are the ones that you obtain and can use. The problem I find is that an RTS is all about balance between the races - and the Borg as they should be destroy any semblance of balance. In a game like Legacy or Bridge Commander then the Borg would be fine, you'd need a fleet of ships. In an RTS though, then there's bound to be a few problems with implementation.
I've vacillated on the issue, but for now I've decided that I don't like Borg as playable. Ditto 8472. They're just way more powerful than the other races canonically. They shouldn't be balanced, and god factions are no fun.
I have the Borg playable, with a heavy reliance on smaller ships. Borg have no battle ships, but can build cubes (one at a time). Throw in the ability to put special weapons from assimilated ships on all Borg equivalents and you can get them built up to be pretty scary. It's very fun to transwarp some ships in and unleash a special weapon barrage. Their ships hardly move without using transwarp drives, though. Basically, a Borg player should only be scary in my game if you let them assimilate ships or if they get a cube.
I use stock Borg. Then I never play against them. It's just easier that way. This is a fairly recent shift in thinking for me-- I used to LOVE playing against heavily modded spheres-cubes-and-diamonds-only Borg with some serious results. Nothing was sweeter than taking down a cube. The problem is, of course, there's never just one....
Agreed Amatuer. Although one single ship which has the class 4 tactical upgrade woul dbe useful. Failing that the player has a limited amount of drones and a single trandwarp structures to "call in" ships with. Ships include ONLY those that are canon. Assimilation is the primary mission with destruction a close second.
São Magnífico;4911798I've vacillated on the issue, but for now I've decided that I don't like Borg as playable. Ditto 8472. They're just way more powerful than the other races canonically. They shouldn't be balanced, and god factions are no fun.[/QUOTE]
I usually leave them out or at best use them as a map race that no human can control (without modding of course :lol:).
[QUOTE=Major A Payne;4912127]Agreed Amatuer. Although one single ship which has the class 4 tactical upgrade woul dbe useful. Failing that the player has a limited amount of drones and a single trandwarp structures to "call in" ships with. Ships include ONLY those that are canon. Assimilation is the primary mission with destruction a close second.
Now that sounds like a grand idea, I see you are planning a new Borg Incursion Project (as outlined in your forum signature) would you by any chance be planning the Borg in your new project to be like what you just described?
I didn't make it!
I have always been a little disappointed in the A2 stock Borg. They lack a certain...dire menace which instantly comes across to the viewer of TNG episodes and the film ST:FC. In all the time this game has been around and been modded, it seems difficult to get the Collective vessels to be a perfect match for their onscreen counterparts. I have tinkered with them endlessly as have others. It would be a pleasure to play against a Borg Cube which is truly threatening and nearly unstoppable once it decides to attack. I have always thought a good Borg AI should be able to take on three or four Human players with ease and have those same players fighting for their very lives to pull off a desperate, last second victory.
I gave up a long time ago on the concept of balance as regards computer games in general and A2 in particular. A lot of people view balance to mean their favorite faction gets all the best ships and weapons and the other factions are around merely to provide an interesting target array and the occasional surprise. And when those favorite ships of the favored faction get a scratch on their shiny new hulls or (Gasp!) get killed, people began shouting about how this, that, and the other is imbalanced. You should have heard some of the wailing and screaming my LAN group did way back when ImpSPCam was being playtested. I relented and the Borg which eventually got placed in the mod are less threatening than the original version.
Balancing the Borg against the other factions in the game correctly is going to require someone to really think outside the box, no pun intended.
It should be fairly easy actually.
In one of the books William Shatner wrote it was shown the Borg liked using cubes because they could fuse small scout cubes to create larger ones, which could then fuse to create larger ones ad infinitum.
Simply transferring the same concept to armada would give you a fairly powerful, but reasonably balanced Borg race. You have a scout, then a fairly powerful cruiser, then a very powerful battleship, then an wolf 359 style cube, then something really scary, then something a bit to powerful, then something that the user probably will never stay in the game long enough to build, then another level just for good measure.
For balance, just restrict the player to being able to build the first or second level cubes so they have to build and fuse loads of ships to get large cubes (which means its going to take a long while and seriously hurt when you lose a big cube)
This would encourage the human to assimilate ships where possible to make up for the relative scarcity of their own larger cubes and free up their own cubes for fusing to create the larger cubes.
oh I loved that book... I dont remember the name but the tag line was "Legends never die"