Mod Installer & Uninstaller -1 reply

Please wait...

Porty

Warrior Ant

50 XP

21st August 2002

0 Uploads

505 Posts

0 Threads

#1 16 years ago

Thought I might bring to your attention a brilliant little program I have come across in my search for modding tools.

It is called the A2 Mod manager and how it works is that you put all the files for the ship/mod into one of its sub-folders (set out in the same folder tree as is used in the game) and it will put them into the game for you. It also makes back-up's of the original files that it has replaced so when you wish to uninstall the ship/mod, the original files are put back & everything is returned to normal!! The beauty of this is that you can have a number of mods in the sub-folder that you can install & uninstall depending on which one you wish to play.

I use it all the time, especially as my two son's like to play as well and we don't all always want to play the same mod. It's also helpfull when creating a mod as you can install & uninstall your files for testing at the push of a button. I believe the author is close to releasing a improved version with a ODF checker incorporated which will also be beneficial for creating mods!!

Of course if you want to have all the ships you have downloaded in at the same time then you will need to learn to edit your tech tree's & gui_global as per kleotol's suggestion.

You can download the A2 Mod Manager here - http://www.geocities.com/a2modmanager/index.html http://www.armada2files.com/file.info?ID=3183 (older version)

I reckon it's one of the best A2 programs around!! :thumbsup: :bows:




Commander Clarke

I post to get attention

50 XP

25th August 2002

0 Uploads

63 Posts

0 Threads

#2 16 years ago

Sounds like a great program, i think I'll download this sometime, just what I could do with, does it by and chance allow you to combine mods, i.e. a downloaded Dauntless class is usable WITH my seperately downloaded prometheus class etc...




Porty

Warrior Ant

50 XP

21st August 2002

0 Uploads

505 Posts

0 Threads

#3 16 years ago

Probably not without some alteration of the Tech Tree's, Gui_global & a station to build them from. If both mods were created by the same author it is possible that support may already be there for them but I suspect you would still have to edit a shipyard to build from.

I'm not sure if the earlier versions have it but I was priviliged enough to have a pre-release of the new version sent to me to try out & it includes a mod compatability checker. As long as both mods are in the correct folders, you can select them and it will compare the files & let you know which ones need to be edited for the mods to work together.

Golden Rule though, the last installed mod has to be uninstalled first or it will cause problems!! Also never try & uninstall a mod if it is not installed. All the files listed in that mod get uninstalled from your game folders & the game no longer works - game reinstall time. You do get a warning if you try to do this but my kids tend to ingnore warnings!! :mad:

I definetly recommend a download!! It's helped me heaps!! :D




JSein456

GF makes me horny

50 XP

12th August 2002

0 Uploads

81 Posts

0 Threads

#4 16 years ago

Sounds Good...I might use it if it ever becomes official that it's totally bug free. It would really save me time from copying and pasting...now if only they would make a proggie like this for Bridge COmmander where it backs up files and replaces them back if one chooses to uninstall a mod...but it sounds too good to be true..