When playing against a NEW RACE, they just SIT there and do HARDLY NOTHING - HELP! -1 reply

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STGamer2003

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12th April 2003

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#1 16 years ago

[COLOR=burlywood]OK, I had done this new beginner's set to add a new race to the game and it works when you play the new race, but I have stumbled upon something that maybe not working right: When you do all the 'copying' of the '.AIP, .SPR & .CFG' files and do the placement of playing your new race, can the NEW RACE be play up against as a enemy? What I'm saying is that when I play Federation and my opponent is, say the 'Dominion', and I set the gameplay to HARD, it seems that the Dominion doesn't do any kind of BUILDING FORCES(stations, ships, turrets, etc.) meaning it's not on a 'attack/aggressive' mode. When I encounter that, the PC/opponent's starbase station and two construction ships just sit there - hardly building any station/forces for battle. Only ONE scout ship will be flying around and if provoked/in atack mode, then it will attack, but no other ships come afterwards once it's destroyed. Does anyone KNOWS what cause this or what EXACTLY AI file(s) makes the selection of having AI opponent forces attack you/your forces???? [/COLOR] :confused:




Pak_E_Derm

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28th June 2003

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#2 16 years ago

no AI files




STGamer2003

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#3 16 years ago

[COLOR=burlywood]OK, thank you for that info. Then if it's not the 'AI' files, then what is it? Again I want to play against the NEW INSTALLED RACE, so what is it that may be the prob?[/COLOR] :confused:




Porty

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21st August 2002

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#4 16 years ago

This may sound silly but when you copied the AI files from the other races, did you change the ship lists in them or just rename them to suit your new race?? :confused:




STGamer2003

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#5 16 years ago

[COLOR=limegreen]Silly you may think/say, but honestly I did made them like that - just copy and renamed the files like it was suggested here on site. I kinda figured it out a couple days ago about 'copying' AI files. So I took the advice and renamed the files to my new race files. Yet, I heard/read that editing AI files aren't easy, nor is it a 'rocket scientist' work too. I have been reading the Westworld Book of Modding to get some idea of their workings/understanding, but the section has only AI editing for Armada I. Kleotol(who wrote that section of the book) hasn't gotten the Arm II files/game then to work with, but now I wonder has he made any time to work with Arm 2 AI files recently(?). Is there much a difference between Arm1 & Arm2 AI files I wonder? Do you know maybe know, Porty?[/COLOR] :lookaround:




Porty

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#6 16 years ago

They are basicly the the same but with the addition of a fourth number in A2. If you are reading Kleo's section of the BBOM then you are far better off heeding that than anything I could tell you!! :D

However, should you just want to get the race to be playable against -

A) Open all the AI files for the race with notepad / wordpad

B) Select the ship that is the scout for that race & every time you see it in one of the AI files, replace it with the name of the scout's ODF for your new race.

C)Repeat this process with all your new ships / stations until all the original ships / stations in the new races AI's are replaced with ships of your new race.

D) Make sure that you don't try to get a ship to build before the shipyard that is required to build it is built as that causes all sorts of problems

This is just a basic way of getting thge race to be playable. Once you get the feel of it you may want to change the quantity of ships built, etc, etc

Hope this helps you out!! :D