AVP2 AI help -1 reply

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mr_alien

Every Queen needs a King

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5th November 2007

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#1 11 years ago

iv been having this problem for a long time now, iv made a couple lvls on my dedit and got to the point were i had to place and set ai paths. i can do all most of that but i wanted to know how to place ai in a lvl and having it respawn when it dies, without using the multispawners(cuz i hate multispawning marines and corps for it is easier to edit the properties through the ai). iv tried using triggers but im not that great with triggers and ai stuff. This is pretty much all i need to know right now, hopefully sum1 helps me with this.




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#2 11 years ago

well that's what I would use... Either create a trigger and copy and paste this everytime you want to respawn ai. Use multispawner... Take a look at some other maps that would made with AI esp. monolith's free ed's You can learn a lot from them. Have you taken a look at modmaker's tutorial? modmakers Dedit Tutorials




mr_alien

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#3 11 years ago

so when using multispawners what is the easies way to edit the properties of what is spawning(marines)? I'v tried command lines through the "initial message" on the multispawner but the most i can get them to do is a patrol with default weapons(except the minigun and spear for preds, all the other weapons don't work for me), will i havta put in a huge command line in to do all the stuff i wanna do?




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#4 11 years ago

probably




mr_alien

Every Queen needs a King

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#5 11 years ago

It kinda seems like im not being understood, iv been working with Dedit for a couple years (off and on), and the tutorials don't help very much for they don't cover everything and the AI is the most difficult part (i think). Now, to be exact... If i put a marine through the "add object" menu i can click on it and edit all the properties of the marine, but the marine doesn't respawn after it dies and i really want the marine to respawn every time it dies(like players in Multiplayer), so i change my approach and use the multispawner to spawn the marine, but the multispawner obviously doesn't have the same properties and the marines are more stupid. Now, iv tried putting commands in the "initial message" property in the mspawner but i can't get them to work the way i want to, especially the weapons. Plus i wanted to edit their accuracy and all that and i have no idea what kind of commands to use for that(and i'v tried studyin the tutorials for a while now but still can't figure out whats going wrong).example: iv tried setting the weapon to shotgun for the marine with "SW MShotgun;.... ", and with "SW Shotgun;.....", and so on. Is this right? (minigun and spear(for pred) have worked with the same type of command line)




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#6 11 years ago

hmm I'll try to look into it a bit more, I'm gonna take a long at the sample alien and predator .ed though Can you bind to other things? So you get more flexiability with the commands? I think you can tigger the marine with multi spawner maybe try just a trigger and sent it to the marine.




mr_alien

Every Queen needs a King

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#7 11 years ago

Yes iv tried adding just the marine with a command line in the "DeathTriggerMessage" in the "Damage Properties tab with it sending to a trigger and back as a "Active 1" command to respawn it, also tried it without the trigger. Sorry for all the reading before but iv had it with this problem and thank u very much for helping me. The AI is really fustrating sometimes mostly due to the scripting so some direction would help a whole lot. (plus those sample maps u were talking about,... well i kinda deleted them a long time ago, which was stupid of me but iv downloaded a crap load of resources like textures, prefabs, maps and some models that i thought could help me. do u know were i can dl those sample maps?)




mr_alien

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#8 11 years ago

Well i just found out y the weapons weren't working, its because of the command i was using (as i thought). i was entering "SW Mshotgun" instead of the right way "SW Shotgun", and i did that because i would add a "pickup object" through the "add object" tab and look at the weapon file names, but instead i shouldv been looking in the AI marines' properties for the weapon file names.




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#9 11 years ago

alright so what still needs to be solved?




mr_alien

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#10 11 years ago

well i was still wondering "IF" its possible to respawn the ai without multispawner object, I think it would be easier and more effective to edite the ai properties and then had a trigger or something to have it respawn but everything i try doesn't work. Thats what i was trying to say but was unclear about it. do you know if its possible?




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