BF2 needs to be balanced. -1 reply

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SexiAngel

I'm too cool to Post

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13th February 2007

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#1 13 years ago

I have played the beta and Demo and in both cases I said the game was not balanced as in choppers able to cap flags, the AA weapons are too weak, and some of the weapons just simply suck. You should have to get out of any vehicle to take a base ... to win any map all you need is a pilot and gunner to fly all around and hover over the flags to win. Where do you see skill in that????? Also this game was bases on team work and 90% of the people who bought this game have no clue what team work is... 50 cal sniper rifle is good for taking out chopper pilots but if you shoot a taget up close it does not kill unless its a head shot. A tank can shoot a chopper or jet 3-5 times before it blows up. An AA gun can hit 2-4 times before it blows up. Anti tank rounds can take 3-5 to take out a tank. Unlimited supply of vehicles so if you do take out a chopper or jet , dont get too happy , his ass will be back at least 50 more times. Alot of this game is good but some of these things are just total BS. When a 2 man team is a chopper can capture all bases in a few seconds time , I think you get my point. When a tank can fire its main gun 2 times and the chopper can still fly away. I think they need to lower the Defence of these choppers. The Vehicles also need a much longer respawn rate and aso have a limit to how many spawn per map. And for those who are playing but will not follow the commanders lead..... Go back to mario Brothers... People like you should never play a Multi Online game.Stick to 1 player version games.




psyichic

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11th February 2003

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#2 13 years ago

uhmmm Some of your hit numbers are off. For a coirrection it takes 2 shells to blow down a chopper. Also it takes 5 AT missles to take out a tank if you hit it straight on which is stupid. If all vehicles became limited then after one side blew the others vehicles everyone would have to walk and everyone would get pissed at having to walk several virtual miles to get to a battle.

You also have it wrong. A 2 man chopper team can cap a flag in a little over 8 seconds to NEUTRALIZE which is pretty long considering there must also be no one else in the base. Its a 6 man chopper team that can cap in 2 secs.

Also if youve had experiences with bad squads consider a few things first. Mainly where the squad leader is. You will get nowhere if you order a squad to leave a hot zone and go across the map.

People will agree on some points like Us snipers do wish that our M95 was a 1 shot kill considering its inaccuracy at range. And they will fix the heli capping in the next patch. Heck people even agree about air defense with you (more just the balance between air defense and planes though) But alot of your "unbalanced" upsets are inncorrect. I mean we cant have infantry taking out tanks in one hit lest they just become iron coffins.

But overall the game is still pretty balanced. Just a few hiccups and the biggest one really is just the fact that Ground to Air missles arent good against planes.




apocalypse_kid

I would die without GF

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20th May 2002

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#3 13 years ago

Most of the things you are complaining about are there to give the game a fast paced arcade feel. I can just see where several of your ideas conflict. Make the vehicles easier to kill, but also make them take longer to spawn. I stand around in empty bases waiting for vehicles to spawn for long enough as it is without that. BTW it takes a chopper and two ppl as long to cap a base as it does two ppl standing on the ground, and it's easier to take out a chopper than it is two men standing on the ground if everybody knows what they are doing.

I also feel that the tanks are to EASY to kill with AT, a tank should be a thing to be feared, instead you get a whole team of ppl with noob cannons throwing rockets around and blowing up tanks left and right. I would agree to the "make it easier to kill a tank with AT" if AT wasn't available to every player on the team, not every person in a war wanders around with a five shooter AT kit on his back! Or even make your kit fixed for the round so that noobs can't ALL change to AT every time a tank threatens them. You see you can't just change one little thing cause it's not realistic without taking into account the effect it has on EVERY other aspect of the game.

There are similar arguments for and against some of your other suggestions, but balancing the game is a lot more complex than it appears from a quick glance.

AK

:smokin:




Trojanman190

Dread thinks I'm a special person

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27th July 2004

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#4 13 years ago

I disagree with you ak... against a skilled tank driver the "noob cannons" you speak of just dont dont cut it. Nothing does. My highest kill streak is 33 on karkand. ALl you do is sit outsite of the city at long range and fire at whatever moves. Anti tank rockets dont do crap at that range. Also while we are ont he subject of noob cannons... I do feel that the anti tank weapon is very noobish... but not as noobish as the m203 type weapons the assualt dude's get. On bf2s stats I have seen people with over 100 hours using that weapon. Now THAT is noobish. That same weapon is what ruined SoF2 for a lot of people. Cant shoot straight? get a nade launcher. If this game is supposed to be arcady and unrealistic they should throw in some space maps... give us anti noob gun force fields... and call the game an UT2004 mod. :) My point is there must be some impression of reality in the game through its gameplay. Simply giving us vehicles and calling them choppers and tanks duznt do. You can make tank take like 5 rockets to destroy... but if you are gona do that you have to make the other weapons have = power ratios. That is what balance is. Take this as an example: It usually takes about 4-5 machine gun hits to drop and anti tank dude. All he has to do is guide his missile right into your face for a one hit kill. That weapon is designed to take out tanks... not people... the guy shootiung the machine gun should have WAY more chance of killing the anti tank dude. But thats just not the case. Also... with the m203... that gun is very realistic in this game! It does what it does in real life! That makes no sense in bf2! Nothing seems to do what its supposed to do in real life! Soldiers are not ordered to run around with their nade launches active at all times because shooting at an enemy with the actual rifle is MUCH better. But not in bf2... that nade laucnher is one of the only one hit one kill weapons in the game. I think they could solve that problem by making it so that it drops you to 25% life if it hits near you and only a direct hit will kill you first time. Right now people who cant shoot straight use that gun exclusively because all they have to do is get it near you. We could also go into the helicopter being flying tanks and stuff like that... but hey its pointless. We have complained about these thigns a bazillion times.... they will never be fixed... so we are just gona have to wait for a realism mod or something.




zero_zero

I'm sonic the spacehog

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17th November 2003

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#5 13 years ago

I agree with the chopper thing. It kinda ruins the game sometimes.




MiyamotoMusashi

C4'r of tanks everywhere

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23rd July 2005

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#6 13 years ago

The kill radius in real life for an M203 is about 30 meters. It is literally a one shot one kill weapon, amnd i love it. That being said i still like the G36C better. And if you want to cap the AT noobs just jump to the side as soon as they fire and they'll be open as a mofo (if u time it right) and easy to cap at your well aimed leisure. People have been complaining about "noob guns" since the first days of DC and the famed NOOB VSS, but i capped a lions share of these noobs with a well placed M16/AK shot like nobodies business. I probably wouldn't play the game if it were completely realistic, too much realism makes me think of reality and that's no good, i play this game to escape reality where i get locked up for shooting someone. i mean who can jump off a 4 story building and parachute to saftey? NOBODY, but i love doing it. The AT weapon is not too weak, but almost too strong. I agree with AK that a group of AT wankers can really mess up a tank driver of any skill, if they sneak up around him, especially in Karkand. Personally i think C4 is about the best for taking out tanks, except fot other tanks. Choppers are powerful, but they have a hard time manuvering in tight spaces (in city maps) and can be easily outmanuvered by an infantryman with a light foot and some buildings to hide in. Yes some of the weapons are unbalanced, but i say BFD they're not THAT unbalanced, i mean there's no weapon in BF2 that makes you virtually unkillable, every weapn and vehicle has it's strengths and weaknesses. Learn them and learn to exploit them, or email EA and give them a piece of your mind.




Trojanman190

Dread thinks I'm a special person

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27th July 2004

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#7 13 years ago

I merely stated that just about everything else is unrealistic in bf2... the gren launcher should be too. When its used over the rifle protion of the gun its attached to... something is definitely wrong iwth the balance of the game. Weapons like this ruined SoF2 multiplayer because thats all people used.




psyichic

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11th February 2003

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#8 13 years ago

And in response to the gun having a 30meter kill radius it also has a pre-set arming range. :D So In real life you would have to be pretty far from your target for the shell to even EXPLODE. I would appreciate the gun if they made it a bit more balanced and not the be all end all of urban warfare. So i sguuest a greater slope to the shells.




Guest

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#9 13 years ago

How does the unbalance ruin the game, Its a game of moddern War. The Battlefield in real life is far from ballanced, the way the blackhawk is far supirrior to the Chinese or MEC is true to real life, the way to balance the game would only be to do what some servers actually already do, that is to auto switch teams after the round. What the fuk should Dice or EA do, make some fully unrealistic theater for a moddern battle? Thats one of the most interesting aspects of moddern battle in my Opp. is the extreme diff. in milatary might, weapons, tactics, logistics... All the variables of WAR... Who the fuk wants a ballanced War? Stupid...! Think about what you say...!




Trojanman190

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27th July 2004

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#10 13 years ago
Pvt.ScorpionHow does the unbalance ruin the game, Its a game of moddern War. [/QUOTE] Seriously man you gotta be kidding here. How does unbalance ruin a game? Hmmmmmmmm...............
Pvt.Scorpion The Battlefield in real life is far from ballanced, the way the blackhawk is far supirrior to the Chinese or MEC is true to real life, ,...[/QUOTE] I agree with you there buddy. But this isnt real life. Its a game.
Pvt.Scorpion the way to balance the game would only be to do what some servers actually already do, that is to auto switch teams after the round.
I fail to see how this would balance the game. People could just leave servers or just sit around and wait to switch to the better team. One team would routinely win regardless of the people on it. Right now the teams are switched on some servers not for army balancing issues... but for map balancing issues. You spend one round attacking and you get to defend the next round. MOst people dont want to do the same thing round after round? [QUOTE=Pvt.Scorpion] What the fuk should Dice or EA do, make some fully unrealistic theater for a moddern battle?
1.) They did. 2.) The swearing isnt needed. [QUOTE=Pvt.Scorpion] Thats one of the most interesting aspects of moddern battle in my Opp. is the extreme diff. in milatary might, weapons, tactics, logistics... All the variables of WAR... Who the fuk wants a ballanced War? Stupid...! Think about what you say...!

Here again, you are right. No military commander wants a balanced war. As a mater of fact... that is the whole point of war! To unblance it in your favor so you can win! How many gamers want to be put on a team KNOWING that it isnt possible for them to win because their team is inferior to what the other side has. The bottom line is that we are dealing with a game. Games need balance to be fun. The realism and balance issues we were talking about were some glaring ones. Not the minute ones. It is very true that the black hawk is superior to the other transport copters in real life... but none of them can take direct hits from tank shells.... or multiple hits from anti tank. This thread is more about the glaring anomalies in the game that really do throw off the tide of battle. I dont care if the Black Hawk is still better than the mec and chinese copters after the patch.... i just dont want it to be the flying fortress and secret weapon to win every map that its on. One of the things we are missing is that the game IS fairly balanced in many aspects. Most of the weapons that each character class has access to are fairly similar. Besides a few issues with vehicles and some other weapons... the game is already fairly balanced. It just needs some tweaking. I REALLY like psychic's idea about an arming range for the gren launcher. Frikking brilliant!