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#1 12 years ago

Is there any mod to bf2, where you can destroy everything???




SciComHam

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28th November 2004

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#2 12 years ago

What do you mean by everything? All the buildings and stuff? In that case, no. Learn how to mod and do it yourself.




Guest

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#3 12 years ago

Got a link where i can learn to make mods?




SciComHam

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28th November 2004

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#4 12 years ago

www.bfeditor.org

Read the forums etc. You will also need to be able to model the destroyed forms of the buildings. Be aware that the Bf2 engine might not deal with lots of destroyed objects very well. Originally every building was going to be destroyable, but it turned out too hard to do so they dropped it (before even starting most of the coding)




[Judge]Arch_Angel

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27th September 2006

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#5 12 years ago

thats a shame maybe you could get a few buildings and make a distroyed version and use lots of that building this would save on time.

if you get anywhere be sure to post up a link.




wjlaslo

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#6 12 years ago
SciComHamwww.bfeditor.org Read the forums etc. You will also need to be able to model the destroyed forms of the buildings. Be aware that the Bf2 engine might not deal with lots of destroyed objects very well. Originally every building was going to be destroyable, but it turned out too hard to do so they dropped it (before even starting most of the coding)

It wasn't that it was too hard, it was that within minutes Strike At Karkand was a desert, because you could just level whole cities with C4 and it just turned out not fun. Plus some computers couldn't handle it.




Guest

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#7 12 years ago

Yeh, it'd make BF2's hardware requirements even higher. Plus the cities would just end up like blank maps, as the bits of debris would probably have to dissappear.




SciComHam

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#8 12 years ago
wjlasloIt wasn't that it was too hard, it was that within minutes Strike At Karkand was a desert, because you could just level whole cities with C4 and it just turned out not fun. Plus some computers couldn't handle it.

Interesting. They couldn't just have ruins there then?