Ohhhhhh I was thikning all vehicles on the same channel... lol. Yea a vehicle channel would be pretty damn smart.
Here's one that's been irritating me, of late... There ought to be some indication, somewhere, of the server you are/were on. While you're in, you can't tell. When you disconnect, you can't tell (unless I'm missing something). If I find a good one, and get disconnected (happens all the time; I'm sure you have all experienced this) for whatever reason, I probably won't remember which one it was (as I didn't apply myself to "memorize" the server I was joining before I did so). I know the new patch is supposed to add a "favorites" thing, but what happens when I forget which one it was, and can't mark it as "favorite?" It's entirely possible the new patch will address this in some fashion. I hope so.
I've heard quite a few complaints about the implementation of the Autobalance feature. Here are some ideas how to improve it: >A warning message appears when the teams are uneven and the next person to die will be team-switched, so it won't catch anyone completely by surprise. Of course, when the message does appear, everyone would likely try extra hard to stay alive... >An Autobalance option to balance rank rather than numbers. I keep running into servers where all the rank-heavyweights are on one team, to the effect that it almost doesn't matter how many are on the other (the heavies are somehow always on the opposing team) >I'd like to have a "team preference" in my profile. Not only would that be the first team to pop up when I enter a game, but if teams become uneven during the course of things, and I get team-switched, it will attempt to switch me back if the situation reverses later. >In the event that CoOp mode is ever re-introduced, I'd the option to restrict human players to one side or the other, or possibly on a percentage basis or something. On an unrelated note: "Throwback" unlockable weapons (e.g. M16A1 (full auto, smaller mag), McMillan (Vietnam-era .50 cal sniper), M21 Sniper, M14, M60 GPMG). Not really better than the standard weapons, for the most part, but just for fun. Just a thought...
In addition to my above post... Exempt commanders and squad leaders from involuntary team-switching. My wish list...things I would change/add if I could, but don't realistically expect the developers to implement. Leaning: Lots of games allow you to lean around corners. The only other thing I would add is the ability to "lean forward" (for instance) over the edge of a building, or over a short wall; with or without the ability to fire while leaning. Eliminate Bunnyhopping: Replace the "jump" function with an automatic "vault" over short obstacles (like sandbags), or climb (combined with a short jump, when necessary) for larger ones (like walls), initiated by "pushing" against the obstacle (similar to ladders). Instead of eliminating the "jump" altogether, I would change it to a dive, allowing you to dive prone in any direction (not just drop prone where you stand) behind cover or off the edge of a building...maybe take a point or two of damage for the hard landing. Better than bunnyhopping, and more realistic. Location-Based Damage: Heavy Arm Hit = reduced accuracy, limited/no aim...drop kit, maybe? Heavy Leg hit = reduced walk speed, limited/no sprint..."limp" animation Heavy Chest Hit = limited/no sprint, stun effect Medics should still be able to fix this sort of thing, and I would combine it with the "knockdown" I mentioned earlier in this post. Eliminate Clipping Issues: Once, I was surprised by an enemy on the other side of a construction site. We both fired (ineffectually), and then dropped prone. He was next to a short wall, and I was not...however, his weapon was sticking through the wall. The player obviously knew about this, and fired anyway, killing me. That's ridiculous. Aside from that, I'm sure you've all experienced the situation where you're up against a wall or inside a building and your legs are sticking out, and someone shoots and kills you. Of course, I have no idea how you would fix this without causing even more irritation (like not being able to turn around or back up when you're up against a wall...I've seen it done that way in other games, and it's a little frustrating).
well removing the jump button may not be the best idea. like when you are trying to get a vault to jump out from a large object. not to mention when you add that there are all kinds of problems that occur with everything being the right height and objects that are placed slightly below the ground causing problems. An idea to stop that would be to require there to be stamina in your stamina bar inorder to jump. Because ATM you dont need any stamina to jump[. Jumping does reduce stamina b ut really if you had 0 stamina in game you cant still jump. Just make it so that it requires the stamina to jump. The location based damage is better for a realism game like OFP this game is arcady.
The Vehicle channel is a great idea though! i really think that would be great. Also the sorting by rank is a good idea but how about sorting by skill? so the really high scoring people always get balanced between the teams. Also they need to change it so that the first people to get swapped are non squad members. so that anyone unassigned is the first to be swapped then it begins to swap the squad members if everyone is in a squad. That way great squads dont get torn apart.
Id also like to see: Squad commanders can VoIP each other, to coordinate attacks. Different icons would be good for C4 packs and mines...sometimes I walk over, thinking "hmm, I should wrench up that mine" and then I see its a green pack, think "Oh shi" and get blown into the next server! Personally, if I see a driver goin at a mine, I jump! Would be nice to drag wounded comrades to safety Lean buttons would be good
Stat Tracking: I'd like to see the total global hours played tracked in BFHQ. As it stands, you have to do a bunch of math to figure it out, and I never do math I don't have to. (If the total hours are currently listed somewhere in BFHQ, please tell me where it is, as I have obviously been overlooking it)
Although it does track the average points per minute in the Stats, I'd like to see the average points per round.
Just for the hell of it, I'd like to see it track the longest (sniper) shot. Maybe some other stunts too...
MVP: This idea is a completely new medal, along the lines of the bronze/silver/gold star. I'd call it Individual Merit Medal or something like that (surely there's a better name for it). Only one would be given out per team per round (like the stars), and it could be gained multiple times. The point? This one would be put in for by the other players during the game (probably on the team-management screen...a checkbox for the award) for "meritorious service" beyond just combat/teamwork points. For instance, the guy that constantly spots incoming enemy, making it easier for the team to react; or the sniper at the end of the enemy's runway that ties up enemy assets for 10 minutes while they try to find him, even though he only got a couple of kills out of it. Either case, that person would've gotten very few actual points for his efforts, but was invaluable to the team as a whole. A reward for those who sacrifice their own scores for the good of the team.
Clan Stuff: There was an idea already put forth to have a Clan Tag feature, in addition to the User ID, which I like. But since Clans are becoming as important as squads, I'd like to see more.
Clans should register an "account" just like a player, and track stats in BFHQ/Community like the Leaderboard and such...number of members, average scores, average members per round, average ranks, global ranks, wins/losses, etc. I would then also implement Unit Citations, medals/ribbons that are awarded to the Clan as a whole based on their performance, in fashion similar to individual awards. Depending on the nature of those awards, it would encourage clans to help each other out to achieve them, and give them an "organizational goal" to work toward.
Here's one that would, no doubt, stir up some controversy...
What about "pulling rank" in vehicles and such? Higher-ranked people could "bump" lower ranking people, switching places or ejecting them (like with bots in SP). Maybe even being able to force a lower-ranked person out of a vehicle to allow someone else in. A little extra privilege to go with rank, at the cost of possibly angering less-understanding folk.
There seems to be an impression that rank actually equals a good player when in fact rank has nothing to do with how good a player is. Do I want some guy driving a tank just because he is a higher rank then some private who is an even better driver... no! Sorry to say it but the ranking system is designed to make you play more not to be a better player regardless of what EA might tell ya. I want a commander because he is good not because he happens to be the highest ranking player on a server.... S
I didn't make it!
Analog stance, pace: Instead of tapping [crouch], by holding it down and rolling the mousewheel back/forth, you can set your stance to any height. This will allow you to precisely crouch behind something, rather than being too high for cover/too low to see over it. Holding [walk] would work the same way. That way, if you need to, you can jog, which uses up less stamina than sprinting, or creep along and make no noise. Tapping the keys would toggle between two presets. (i.e. 0% crouched (upright) and 50% (normal crouch)) Double-tapping [crouch] would automatically lower you until your weapon is even with the top of whatever is immediately in front of you. If nothing is, then you fall prone.
Double-tap left/right: When standing, causes you to make a short jump, while turning 90 degrees. (Doesn't work when sprinting) When crouched, you do a tuck roll and return to the crouched position. When prone you do a barrel roll.
Vehicle driver ID for Commander: Cmdr has list of all occupied vehicles and the id of the driver, so he can easily give orders to the proper vehicle.
Points given for spotting: Finally means that people (esp. snipers) who are doing recon don't end up at the bottom of the list.
Exponential points for multiple kills/shot: For example, if you now get 1+1+1+1+1+1=6 points currently, you would get 1+2+4+8+16+32=63 points.
Marksmanship Bonus: For each consecutive killing shot without a miss, you get one bonus point. For example 1,2,3,4,5,6=21 points for 6 killing shots in a row.