Proning. -1 reply

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AegenemmnoN VIP Member

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20th August 2003

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#1 12 years ago

Anybody else get pissed when some idiot prones/jumps+ prones?

I do. It is the only real thing that pisses me off in this game. I'm used to the CoD way of handling proners, which is, irons out, shoot them in the head, it's over with.

Now, in BF2, I run around a corner, and see a guy 6 feet away running at me. He sees me, "OLOLOL ENEMEH", and prones INSTANTLY while holding fire on his machine gun. By machine gun, I basically mean any automatic weapon.Now, unless the fellow is already hurt, I end up dieing because my bullets go right over his head and his go right into my crotch, stomach, chest, neck, and head.

It's nearly as infurating as when they prone at distances. Much easier to avoid this tactic by going for cover - Usually end up hurt anyway.

Few days back in a moment of weakness I tried this proning 'skill', and found why people use it. No skill is required. I just layed down and started shooting an enemy 40 feet away with my G36C. Didn't need to tap the trigger to keep those lovable crosshairs tight, just held and leveled the guy down. Don't remember if there was any damage taken, either.

Never the less, I rose above that filth, and continue to do what any good person should do. See enemy? Good. Crouch, pull up irons, and AIM.

Call me old fashioned, but I only want to be killed by someone that has skills rather than a retard using easy tactics and lucky shots.

This is a question / ramble / tangent / rant. Forgive me.

See ya on the battlefield.




SeXXXy DBL TAP

GF makes me horny

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3rd November 2004

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#2 12 years ago

Noob Hopping is worse. I can deal with the prone shooters - you just throw a nade. But to all the Noob Hoppers:sitonit:




M!tch VIP Member

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12th March 2004

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#3 12 years ago

proning is ust a way of reducing the area which the enemy has to aim at, bes t way to deal with them is jump sideways, i find its harder for them to hit a moving target. that or get some cover and nade them

as for noob hoppers, well they give me a good laugh, especially when im in a tank or apc and take them out 1 shot


Thinking about it.



ToXiC Hawk

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6th December 2004

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#4 12 years ago

Yeah, hoppers are quite easy to kill, actually. I killed one guy once when he was in the air and he flew down dead. :lol:




[tR]Mad Mac

Aerospace Engineering FTW!

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19th May 2004

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#5 12 years ago

Are you talking about the jump-prone-100% accuracy guys, Aeg? (Dolphin divers/snake floppers/whatever)

Yeah, I'm hoping that gets patched.

However, dont be mad at people who simply go prone in a firefight, they are reducing their profile while increasing their accuracy in a somewhat realistic way.

In FH2, it will be coded such that when someone goes prone, for a few seconds they will have 0% accuracy or not be able to shoot at all. This will represent the shooter not being able to fire while falling to the ground and recovering his weapon. You will also not be able to shoot while jumping (and jumping will be limited).

Suggest you wait for this mod, or write to EA.




Dark Saint

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#6 12 years ago
'[tRMad Mac'] In FH2, it will be coded such that when someone goes prone, for a few seconds they will have 0% accuracy or not be able to shoot at all. This will represent the shooter not being able to fire while falling to the ground and recovering his weapon. You will also not be able to shoot while jumping (and jumping will be limited). Suggest you wait for this mod, or write to EA.

why ? the military has been trained to hit targets on the fly ... so why should you lose seconds to go prone. Everybody goes prone it seems. So the only thing you are doing there is messing with game balance. If you aren't quick enough to drop and get your shot in on an enemy that is your own problem .... the game is how the game is. It all comes down to one thing .. The way YOU play it. Humans are the dominant race and are built to adapt at all things.




[tR]Mad Mac

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#7 12 years ago
MerrickDSwhy ? the military has been trained to hit targets on the fly ... so why should you lose seconds to go prone. Everybody goes prone it seems. So the only thing you are doing there is messing with game balance. If you aren't quick enough to drop and get your shot in on an enemy that is your own problem .... the game is how the game is. It all comes down to one thing .. The way YOU play it. Humans are the dominant race and are built to adapt at all things.

Because you are falling on the ground first and foremost to take cover, not to do THIS:

flying.jpg

Notice that I was not talking about vanilla BF2... but rather the intended system for the Forgotten Hope mod. And because FH is a realism modification- mechanical principles such as momentum change/impulse from dropping to the ground should apply or at least be taken into account as best as possible. Simply put: your not going to get an accurate shot off directly after belling flopping onto the street. It's still balanced because the all players experience the same "handicap."

Observe how in BF2 accuracy is primarily determined by the stance of the character. Thus, it is possible to dive while jumping into the air and maintain a decent amount of accuracy. Some call this "dolphin diving" and many consider it an exploit or at least lazy coding on Dice's behalf. This "tactic" has been a little known facet of the BF series since the original, but its becoming more prevelant.

I sense a condescending tone indicating you may not like the system I described, but please realize its done in the realism spirit of the mod. Its not a change to suit those who "arent quick enough"... its a change to promote realistic tactical infantry movement and abilities and discourage players from doing otherwise.




ViolenTCROW

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5th September 2005

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#8 12 years ago

Following the text book a soldier would ONLY fire when prone. Battlefield adjusts the accuracy accordingly. It would seem likely that the accuracy of the weapons would increase more than BF2 would let on too.




Dark Saint

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#9 12 years ago

Who's realism are we talking about here? I know that if you are dropping to the ground to go prone it has nothing to do with point the rifle and shooting off some rounds at all. Dropping to the deck with rifle in hand doesn't stop you from squeezing that trigger. And the picture you put up ? has nothing to do with it at all. Suspended in the air for 5-7 seconds firing a weapon at close range, is not dropping to your belly with a target lined up. When you have an ak or m-16 in your hand and test out your Realism theory let me know. Me on the other hand i have seen them and fired them, and i know that if i drop down to my stomach, i can still hit a target. Not a bullseye mind you, but i can hit the target none the less. The key to ANY FPS game is to get the drop on your opponent and to out play your opponenet.




[tR]Mad Mac

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#10 12 years ago

MerrickDSWho's realism are we talking about here? I know that if you are dropping to the ground to go prone it has nothing to do with point the rifle and shooting off some rounds at all. Dropping to the deck with rifle in hand doesn't stop you from squeezing that trigger. And the picture you put up ? has nothing to do with it at all. Suspended in the air for 5-7 seconds firing a weapon at close range, is not dropping to your belly with a target lined up. When you have an ak or m-16 in your hand and test out your Realism theory let me know. Me on the other hand i have seen them and fired them, and i know that if i drop down to my stomach, i can still hit a target. Not a bullseye mind you, but i can hit the target none the less. The key to ANY FPS game is to get the drop on your opponent and to out play your opponenet.[/quote]

Why are you arguing with me? Look at my first post!

[quote=Mad Mac]However, dont be mad at people who simply go prone in a firefight, they are reducing their profile while increasing their accuracy in a somewhat realistic way.

But the fact is that the BF2 engine DOES allow you to jump in the air for seconds at a time (like in my picture), and DOES allow you to pull off shots with reasonable accuracy while doing so. We are in agreement that this is not realistic. Its also true that many people perform this trick in game. It may be fine for the arcade gameplay style of BF2, but not for a realism mod (which is what I have been talking about the whole time! :confused: ).

FH is developing a system to to change both of these facets.

And I believe you misunderstood me when I said "0% accuracy or not fire at all...". That is dependant on the weapon. For instance, an MG42 would not fire while going prone because it would need to be set up (bipod/barrel supported; ammo belt attached, etc).