THC_Snake_Ease up a lil' guy. BF2 it the only BF game i have ever played, and i only got it because it came free with my video card at Best Buy. And I never tried to use the wrench while kneeling because I neevr saw any other engineer do it in game. Sheesh
OK, kid, last time i give you a tip on how to do something :uhm:
Christ you're a negative arrogant git. Take a day off once in a while from being a turd.
'[SYN hydraSlav']Forgiving does not deduct the poits he loses. Forgiving does absolutelly nothing to the score. It forgives the PTK count the player has, and it's that PTK count that counts toward the kick.
wrong! somewhat a tk will automatically give u a -4 a tk+ being punished will give u a -6 (at least i believe its what ive noticed) about the whole -1 thing well that wouldnt be too good cuz then people who are annoying and tk then revive over and over wouldnt lose any points really (unless u punish)
*Gasp* No more tips from hydra!? What will i do now.....??
ZZZargo333wrong! somewhat a tk will automatically give u a -4 a tk+ being punished will give u a -6 (at least i believe its what ive noticed) about the whole -1 thing well that wouldnt be too good cuz then people who are annoying and tk then revive over and over wouldnt lose any points really (unless u punish)
Why don't you test first in a controlled experiment? -2 for 50% team player damage -2 for killing a team player (combines to -4 for a complete TK) If you TK a player that already had 10% health left, you get -2 points (since you didn't actually do 50% team damage) If you completely TK a player (-4 points) and half-wound another bystander, you will get extra -2 points for another 50% damage, making it -6 in total. If you start shooting the friendly vehicle, the player will bail just before it explodes, but will be killed by explosion, you will get: -2 for 50% team vehicle damage -2 for 50% team player damage -2 for killing team player (making it -6 again) If you shoot at a friendly vehicle, not killing the vehicle, but killing the other teamplayer next to it, you get -2 for 50% vehicle damage, and -4 for the complete TK, making it -6 again. There are a lot of ways you can get -2, -4 or -6 for a single TK. Punishing does nothing to the score. Punishing increases the player's PTK count (something those that played BF series would know ). A player starts with a PTK count of 0. Each PTK increases the count by 1, each FTK decreases the count by 1. It's the server settings that determine at what PTK count to kick the players. Default is 3, so you get kicked after your PTK count reaches 3. It's also a server setting that determines whether TKs actually contribute to the PTK count. Some servers were set with "FTK policy", meaning that TKs were not automatically punished, unless explicitly done so in console. In BF42 and BFV, the standard configuration was a "PTK policy", meaning that every TK was automatically punished and counted as a PTK point. Meaning that in BF42 or BFV, if you TKed 3 times, you would be kicked from the server. BF42 and BFV had the option to forive too, the player had to open the console (some people still don't know how to do it ), and type in FTK. Typing FTK, decreased your TKer's count by 1, effectively "forgiving" him. Once again, even in BF42 and BFV, forgiving the TK didn't do anything to the score, it only effects the internal PTK counter. BF2's system is no different, it's exactly the same. Even the default settings are same: TKs are automatically punished (if the player ignores that forgive message), and the server kicks on the PTK count of 3. The only difference in BF2 is that instead of keeping all this in console, it brings it out onto your HUD, so you don't need to remember the console commands. I bet this is the reason so many noob-tards punish TKs. They think it only effects the TKer's score, and they have no idea that they are increasing his PTK count that contributes to the kick
Capta1n_CavemanAnyone know whether you can defuse claymores?
lets test on a ranked sever. i'll lay the claymore and u try and get near enough to use your wrench on it.:lol:
but the problem here is that people are getting themselves killed by their own stupid fault and it is much easier to die now. The claymores add a whole new dimension to it and the fact that just tapping a moving vehicle kills you is also very annoying. Hydra people arent speaking about the problem of their being a forgive or do not forgive option. The problem here is That now people are consiously saying "Yes I want to punish them" that happens when you get a punish as soon as you tk them. Also people are upset that certain aspects of the game can be so exploited. THe running in front of a vehicle if you didnt get it or mabey jsut driving over someones mines. This could all be done in BF1942 and BFV yes but it was much ahrder to run people down and there where no claymores that blew up in a cone shaped field making.
And to top off the annoyance of a TK is that all your stats are tracked. So I actually do want to say that the current TK forgive system needs some work. Just bring it one ste-up and make people automatically forgive unless they click the complain button. This would make it more fun for everyone.
psyichicHydra people arent speaking about the problem of their being a forgive or do not forgive option. The problem here is That now people are consiously saying "Yes I want to punish them" that happens when you get a punish as soon as you tk them.
Cause apparently, even on these forums, some people think that "punish/forgive" is only about someone's negative score, not about kicking someone. Granted, a lot of noobtards know exactly how the system works and exploit it with the goal of getting someone kicked. But there are just as many completely oblivious people that don't even know the consequences of pressing "punish"