which patched screwed up bf2 more? -1 reply

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lilbond

GF is my bext friend *hugs GF*

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7th June 2005

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#1 12 years ago

here's your choices: 1.02, 1.03, 1.12, 1.2. which one f-d up bf2 the most? the question isnt, which patch improved bf2 the least, it's which one messed it up more.




ViolenTCROW

Dread thinks I'm a special person

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5th September 2005

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#2 12 years ago

All these versions had bugs. The gameplay has improved with each patch.




Oblivious

I tawt I taw a puddy tat...

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30th December 2002

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#3 12 years ago

Aside from the recalled patch, they've all made improvements.

Which was the "worst"? What's it matter? If you want to play online with 99.9% of the rest of the BF2 players, you'll have to run the latest patch, whatever it may be and however you may feel about it.




lilbond

GF is my bext friend *hugs GF*

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7th June 2005

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#4 12 years ago

good point, but since they were all flamed a lot once they came out, i want to know which patch bf2 users feel was the one they disliked the most.




Guest

I didn't make it!

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#5 12 years ago

to tell you the truth i have not seen any differnt in any patch.




192837465

www.freewebs.com/sacre

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20th November 2005

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#6 12 years ago

Man cmon, All patches were fine, they made online play better, and gave more things like better sounds etc..

Quit your whinin... honestly, they constantly send out patches to fix what u people whine about, and when they fix it, you find something else..

Be happy they are even making patches for you people, if i were a gaming company and i saw all this whinin i would have stopped making patches a while ago

Read this man, They are trying and trying to fix what you want fixed and you show NO appreciation... NONE... Grow up children.. and realize the world doesn't revolve around you.. Try and appreciate the fact they still are trying..




Moxey

Posting

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21st February 2006

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#7 12 years ago

Well after one of the patches xfire couldn't automaticly join you to a friends game when you pressed "join game". I think reducing the heli's missile hold from 12 to 8 was a bad idea. Better if your on the ground though!




lilbond

GF is my bext friend *hugs GF*

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7th June 2005

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#8 12 years ago

even though the patches fixed issues with the game, they also created new ones. yes, i know it's not easy to make the perfect patch, but DICE shouldn't rush a patch into production only to find out there were critical flaws with it(like firing tow missle on leviathon in 1.2 patch, for example). they should thoroughly test it first to make sure its working properly.




Furious321

ØMĢ... Ņúβž...

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9th July 2004

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#9 12 years ago
MoxeyI think reducing the heli's missile hold from 12 to 8 was a bad idea.

Well... the fact is, if you look on both sides of an attack helicopter in the game, you only see a total of 8 missiles; and that's probably how it became a request: someone said "How can it have 14 if visually there are only 8?", not "There's too many damn missiles on the attack helos!" Anyways... all aircraft's hitpoints were reduced dramatically, making chopper wars much more enjoyable, because you don't have to watch the other chopper fly away in the middle of a skirmish then end up having to chase the guy back to his main base (because you weren't able to destroy his helo and he felt repairs were necessary). And I keep convincing myself that the patch reduced the missile quantity but made them more powerful at the same time, to balance it out. I think this because I constantly recall a recent helo battle and destroying it easily; hence, when I spot a ground vehicle (which weren't modified), I go after 'em more often. A little complicated, but some may understand. :nodding:




192837465

www.freewebs.com/sacre

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20th November 2005

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#10 12 years ago

You want to know why the patches are rushed? it is because of you impatient kids that want want want...

They delay it for 4 more weeks to fix it up you get pissed.. They release it 4 weeks early you complain about bugs..

ITS A NO WIN Situation..