I'm too cool to Post
11th September 2003
Gather 'round boys and girls, and screw your eyeballs to the screen 'cause missing one second of this will cause damage that only years of boring-ass therapy can repair. This isn't Mom & Pop's half life mod and it sure as hell isn't your average CS "realism" clone. You want realism? Go lick a razor-blade and you'll have all the realism you want. This mod gives realism a flying freaking shove out of a second story window onto a wrought iron fence. Mods are about entertainment and entertainment is about imagination, and this mod has that in spades.
Ever wonder what would happen if a giant freaking something did a giant freaking something to Earth that caused civilization to take a rocket propelled nose dive into a dysentery clinics outhouse? Defense Command will tell you want will happen. War. That’s right, war. Everyone gets along nice and happy as noble savages until someone gets jealous and the shooting starts.
In war, you pick your sides, try not to slip on your enemies guts as you run past his still twitching corpse on the battlefield and hope your allies are skilled or crazy enough to do their job right so you don’t end up like the guy you just unzipped. In Defense Command you've got the low tech Prols who's tactics fluctuate between throwing masses of troops against a target and winning and throwing masses of troops against a target and loosing. Standing up to this wall of human flesh are the NWR who have all the latest gadgets their technologists can scrape out of the remains of any library they find.
Now, most of you average fly-by-night mods would leave it like that. Two sides beating the tar and piss out of each other until one came out on top. But even a lobotomized and sedated chimp knows that there is always the good side, the bad side and the “other” side. Defense Command takes that idea and sends it head first through a tree chipper: we say "screw-you' to three sides and "hell yeah" to five. The more the merrier! When the world is a cow-pie sandwich, every bite someone else takes is one you don’t have to.
The world is at war, and when war happens, people write it down. Most mods provide a setup and leave it at that, end of story. Not Defense Command. When a new side becomes playable you’re not only going to hear why they decided to join the cow-pie feast, but what they did, how they won or how they got the tar and piss beaten out of them.
I could go on, but I’m libel to use nastier language than this board allows, so our home page is http://www.defensecommand.com where you can see the deign doc, concept images and news about whats happening.
Here’s some concept images for your viewing pleasure. Theres a lot more where this comes from so be sure to check out the site.
We're relaunching this mod with our brand new, not-so-crappy looking site at www.defensecommand.com
2d artists - texture, concept, publicity etc. 3d modelers Musician(s) Programmers Writers
email [email]email@example.com[/email] for more info, ask about available positions or, like, whatever you want to email him about.
I'm too cool to Post
11th September 2003
Defense Command needs you!!!
We're looking for 3d modelers to help bring this baby to life,
----About Defense Command------------------------------------------------
Defense Command is a cross between a 3rd person shooter and a real time strategy game, though not how you'd expect. You control a single unit throughout the game. The unit is basically a squad consisting of several soldiers and/or vehicles as well as other unit types to come.
The camera is situated above and behind your unit and is angled down slightly to provide a better view of your troops. Control is similar to many third person shooters with the main difference being that the Y axis of the mouse does not tilt the camera but instead moves a cursor across the ground so the player can target the enemy unit he wishes.
There are many strategic things involved as well. As you fight you gain Tech Points and as your team reaches certain numbers of points they gain upgrades they can assign to their units. Their are other buildings such as hospitals and barracks, which spawn and heal your troops, and factories and garages, which spawn and repair vehicles as well as repair troop armour.
It is, of course, far deeper than this, adding a true strategy element to the game play and if you're really interested you should check out the documentation.
There will also be back stories behind certain characters and events, much like in Star Craft or Warhammer, which will create a more real attachment to special characters and give the game a more realistic feel and story element.
Finally, it will be multiplayer
http://www.defensecommand.com is our web site.
You can check out the design doc on the "about" page or view sketches on teh media page.
my email is [email]firstname.lastname@example.org[/email]