cobra switch seating!!! -1 reply

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Guns4Hire

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22nd September 2002

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#1 14 years ago

IMO is the Cobra. Anyone who makes a kill in a Cobra and thinks they are good really needs their head checked. Using the Cobra to rack kills is the most skilless noobish cowardish way to play this game. Little noobs who can't do anything else in the game except ride shotgun in a Cobra mindlessly clicking the mouse :rolleyes: And you noobs whined about the M60?? ROFL

Yayyy for noobie skilless Cobra gunners I really hope they fix this childesh BS in the next patch. I am losing interest in the game, expecially since I love to fly. Try to take me out in a plane where you actually have to AIM, you little noobs, I will shoot you down so damn fast your mom will be calling you for dinner. I say get rid of the stupid chopper, it's useless. or make the damn gunner have to LOCK on to the target for christ sakes :rolleyes: make it a little challenging / end rant




War Hawk

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27th January 2004

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#2 14 years ago

i agree with part of your post...they should definately keep the cobra, but have the "lock on system" as you mentioned. It pisses me off too when I get killed by a heatseeking cobra and they should either make it so when you enter the cobra you stay in that position unless you get out and enter near the nose of the chopper.




Guns4Hire

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22nd September 2002

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#3 14 years ago

yeah, don't get me started on the seat switching noobs :rolleyes: Yeah, you can do that in real life.

I have respect for Cobra pilot rocket kills, he has to aim them, but these mindless gunners just amaze me. Can I make a server where the Cobra has NO missile ammo for the gunner ? just give the gunner missiles like the pilot has, that would solve things if they can't make a lock-on target deal. and also, NO bailing from a Cobra.




Padre

Sergeant Major of the Marine Corps.

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27th March 2004

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#4 14 years ago

I'd have to say the Mi-8 is just as unfair a vehicle. Sure, you have to aim the rockets but they get like 20,000,000 of them. I don't think it's so much a problem with the Cobra as it is the seeker missiles. Even the VC/NVA SA-7 is just as shitty a skillless weapon, except when I use it - which means it almost never hits its target, even though it seeks.




A Michael Foxtrot

One Shot...One Kill

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18th April 2004

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#5 14 years ago

My Sa-7 seeks just fine, it will find the nearest friendly target and promptly destroy it. Then to add insult to injury shortly after, I'll get bombed or shot by the aircraft I was originally trying to hit.




Guns4Hire

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#6 14 years ago

SA-7 takes some skill, you just cant blindly fire it into the sky and rack a kill. Aim it an an engine and yer fine ;) M18 I have had no issues with myself., yeah they are a mennace when you are on ground but in air they are just target practice for my MIG




Ender Wiggin

Quis custodiet ipsos custodies

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17th April 2004

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#7 14 years ago

I've been arguing for some sort of lock-on procedure since BFV came out. Nothing fancy here. You'd just need to keep the target in you forward view for about a full second (which is a LONG time in air-to-air combat as we all know) and then a red circle would be "painted" around the target with some sort of audible missile-lock sound... THEN you can fire and forget. Just like the way real heat seeking missiles work, the missile's warhead needs to acquire the target's heat signature before being launched or it would basically fire like a "dumb" rocket (and NOT peel off and whack your teammates 500 meters behind you). That would solve the seat-switching problem... since it takes a full second to acquire the lock, your helo is now in a position to stall, dive, or just plain crash. Is it really worth it at that point? Not really.




Guns4Hire

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#8 14 years ago
Ender WigginI've been arguing for some sort of lock-on procedure since BFV came out. Nothing fancy here. You'd just need to keep the target in you forward view for about a full second (which is a LONG time in air-to-air combat as we all know) and then a red circle would be "painted" around the target with some sort of audible missile-lock sound... THEN you can fire and forget. Just like the way real heat seeking missiles work, the missile's warhead needs to acquire the target's heat signature before being launched or it would basically fire like a "dumb" rocket (and NOT peel off and whack your teammates 500 meters behind you). That would solve the seat-switching problem... since it takes a full second to acquire the lock, your helo is now in a position to stall, dive, or just plain crash. Is it really worth it at that point? Not really.

very very good point. Why can't people at EA/DICe be this smart?




Padre

Sergeant Major of the Marine Corps.

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#9 14 years ago

They could always lift/borrow/learn from the target autolock from UT. After training your sights on the target for a couple seconds you get visual confirmation (three dots appear around the crosshairs) combined with a very distinct "beep".

I think that just might be the issue. They don't want something like everyone else. They want BFV to be unique.




Guns4Hire

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#10 14 years ago
Padre They don't want something like everyone else. They want BFV to be unique.

Well, they got that. I don't know of any other game that you aim a missile RIGHT at the enemy and the damn thing turns around and goes after someting else :lol: