Community Update 6/25/04 -1 reply

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Padre

Sergeant Major of the Marine Corps.

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27th March 2004

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#1 14 years ago

Straight from the official BFV site: 6.25.04 - Community Update Battlefield Vietnam 1.1 Update Coming Soon As mentioned in previous community updates, DICE has been hard at work putting the 1.1 update together for a pending release. So far we've featured screenshots of the new vehicles and map included in the update (The Defense of Con Thien). Today, we are going to share with you a list of some of the tweaks and fixes coming in 1.1.

NEW CONTENT AND FEATURES

**Menu and Game Features**

  • MapVote/KickVote/Buddy GUI integrated into BFV 1.1.
  • Longer player names (Up to 23 characters) now displayed on the Scoreboard (press TAB during gameplay).
  • Current tickets for each team displayed on the Scoreboard. Server IP, name, and current map appear on Scoreboard.
  • Server Favorites option added to server browser.
  • IP address can be pasted into Add Server dialog box.
  • The choice to hear English Only dialog for all VO's added to Options Menu.
  • 3d map now shows friendly mines, traps, explosives, ammo boxes, and medical cabinets.
  • Pixel added to the middle of the crosshair.
  • Flight ceiling added to helicopters.

**Dedicated Server**

  • Dedicated server supports the creation of a multiple mod/game mode map list
  • Added an option to force team switch at the end of a round.
  • Added an option to carry tickets over between rounds.
  • Can force players with a defined string in their name (such as a Clan tag) to a particular team.
  • Crosshair pixel center point option added.
  • Toggle for crosshair hit feedback added.
  • Toggle for death camera options (orbit/reveal killer/free cam) added.
  • TK punish mode options added.
  • Reserved slots password functionality added.
  • Option to disable the Flag Warning mini-map icon added.

BUG FIXES

  • Disappearing/duplicate missiles bug fixed.
  • Fixed bug where NVA mobile tunnel spawns wouldn't appear for some players.
  • Punkbuster button is easier to see, and easier to select.
  • Selecting the current weapon from the weapon menu will close the menu.
  • Free camera prediction moved to client side to give smoother control.
  • Removed splash physics from friendly explosions when Friendly Fire is off.
  • AI visibility is now properly blocked by overgrowth/undergrowth.

BALANCE/GAMEPLAY TWEAKS

  • Jeeps take less damage in water.
  • Jeep top speed and torque increased.
  • Helicopter bullet damage decreased against light vehicles and air vehicles.
  • The ability to track air targets was lowered for vehicle mounted heat seekers.
  • MUTT tow rocket changed to a heat seeker
  • MUTT rocket reload time increased, ammo count decreased.
  • Cobra heat seeker rate of fire decreased.
  • Increased destabilization of Cobra when player leaves pilot seat.
  • Slightly reduced Cobra hit points.
  • M60 damage vs. helicopters increased.
  • LAW and RPG damage vs. helicopters significantly increased.
  • BM21SAM minimum firing pitch angle lowered.
  • BM21SAM Rate of fire doubled, but now contains 4x10 round magazines with a long reload.
  • Increased ammo count of M46 from 30 to 50 rounds.
  • Replaced static crosshair with animated one in all mounted MG's.
  • Falling damage when going down stairs reduced.
  • Flaming Dart air towers are less vulnerable to explosives and mortar attacks.

That's it for this weeks update. If you're still playing Battlefield 1942, and we know you are, head on over to that site as we've just posted a Community Update there as well.




Padre

Sergeant Major of the Marine Corps.

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27th March 2004

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#2 14 years ago

Sorry about the double post, but I forgot to add in my two cents... Personally psyched about most of what the patch will offer. I can't see anything in there I don't agree with... one or two I'm not fully happy about - but nothing I see as a "bad change". Things I totally love: "3d map now shows friendly mines, traps, explosives, ammo boxes, and medical cabinets." Awesome. No more TK's because I have a claymore sitting near a flag. "Flight ceiling added to helicopters." Sweet. No more VC falling from the sky with no sign of the helicopter. "TK punish mode options added." Wonderful! Finally a way to smash the smacktards. "Jeeps take less damage in water." Should have been in version 1.00. Christ, a real Jeep can float. "LAW and RPG damage vs. helicopters significantly increased." Great! If I ever get a hit with a LAW on an enemy chopper I'm glad it'll finally do something. "MUTT tow rocket changed to a heat seeker." The US finally have anti-air. "Increased destabilization of Cobra when player leaves pilot seat." No more seat-switching. "Slightly reduced Cobra hit points." Takes less to pick them off? Good! "M60 damage vs. helicopters increased." I've unloaded 2 clips into an enemy helo only to have it do nothing... NOTHING! Now maybe it'll hurt. Awesome. Can't wait.




Guns4Hire

I'm too cool to Post

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22nd September 2002

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#3 14 years ago
Cobra heat seeker rate of fire decreased

they are getting there... now the gaybra should only fire 1 seeker at a time?




Pethegreat VIP Member

Lord of the Peach

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19th April 2004

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#4 14 years ago

good this will amke the game better :D




Ender Wiggin

Quis custodiet ipsos custodies

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17th April 2004

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#5 14 years ago

Wonder what the animated crosshairs will look like for mounted MGs and how it will help/hinder. And I think the only addition that I'm not really in favor of is that Flaming Dart towers will be less vulnerable. We'll see how this plays out.




Parakleet-TAKE LUCK

---intentionally left blank---

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8th September 2003

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#6 14 years ago

I would still like to see them increase the rate of fire for the M14 and give the poor VVA/VC heat seeker guy a rifle.




ScOrPY VIP Member

Advanced Member

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17th November 2003

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#7 14 years ago

Nice, ive also done my news post at bfv.filefront.com HERE




NFC_Gun4Hire

Dread pwns me!

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8th May 2004

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#8 14 years ago

I CAN'T WAIT!!!!!! this is gonna feel like a whole new game. and the towers being stronger, isn't gonna hinder me. I'm still gonna make them go BOOM!!!!! LOL.




4blunt2trauma0

GF Pwns Me!

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27th March 2004

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#9 14 years ago

this patch has some excellent changes, i like the fact the mutt is now heat seeking, i wonder if it will still be able to attack ground vehicles, it would be cool if you could use the primary/alternate firing buttons to choose between a heat seeking or unguided missle




NFC_Gun4Hire

Dread pwns me!

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8th May 2004

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#10 14 years ago

i would imagine you can use them on ground vehicles. as you can kill ground vehicles with the cobra's heat seekers.