Crappy Maps -1 reply

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odin84gk

That which does not kill you..

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30th May 2004

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#1 14 years ago

I have a Multiplayer map that is ok, but probably not very good for a large 32 Human player game. (very open, a lot of sniping locations. I was tired of gettin killed by someone I couldn't see) Since it is a map of my school, I am assuming I have a greater appreciation for it. I know my school friends enjoyed it, even before I put the bots in. Should I still go through the trouble of perfecting the level and putting it out there? Or should we try to keep only good maps out there.

sorry about shots, not good at them




Swainy

Dread thinks I'm a special person

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10th April 2004

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#2 14 years ago

Wow didnt know your school had sandbag bunkers and bloodthirty gooks. :lol:




Haugfather

Alpha Michael Foxtrot!

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25th May 2004

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#3 14 years ago

I haven't had as many bugs as other folks it seems. The only time I get the falling animation when running down stairs is on some of the bigger custom maps and it stops when I hit level ground. I have never experienced the looping napalm noise either.

I had noticed some occasional high ping and PL but I assumed that was on my end since I was playing when a lot of other people were on my network. I will try it when it quiets down and if it persists I will enact some righteous fury.




odin84gk

That which does not kill you..

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30th May 2004

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#4 14 years ago
SwainyWow didnt know your school had sandbag bunkers and bloodthirty gooks. :lol:

Class was gettin boring, so, I decided to make a few "improvements". All for gameplay.




H0bbes

The Internet ends at GF

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19th July 2004

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#5 14 years ago

shit dude ur schools big, and very wartorn ehehe:smokin:




odin84gk

That which does not kill you..

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30th May 2004

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#6 14 years ago

Should I bother posting it somewhere?




NFC_Gun4Hire

Dread pwns me!

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8th May 2004

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#7 14 years ago

as long as the load time is short (i.e. doesn't hang at the very end for minutes, like some early custom maps did), and the FPS are good then i say go for it man.