there's a big issue with ppl not knowing wtf others are currently doing, or will do. Can't coordinate attacks at all. typing out a message takes too long for a small window of opportunity to take out a sniper that's harassing ppl as they spawn. this game desparately needs voice com btw I didn't see a suggestions forum so if there is indeed one then I missed it and for that I'm sorry
aight this is a bum post i just realized i posted in the wrong forums lol i'm lookin for a way to delete thread and will do so if i find a way
Actually I think that even though you posted this the the wrong place, it's quite appropriate. I think one thing that is truly missing from both BF games is a voice communication aspect.
It's too much work for me to acquire a server's Teamspeak server data, fire up TS and punch in all the crap. I'd rather it be built into the game. Tribes 2 had it. UT2k4 has it. Why isn't this a feature in more team-based online games?
Of course there's the issue of possible lag from it, but that's never been a problem in the two games mentioned.
thats y there is team speak but i think there should be a patch that adds a ingame comunations like in UT2k4 or Count Strike(i hate CS so much)
I use TeamSpeak with the guys I play with, which is all said and good, but I think an in-game voice com would be absolutely sweet. If I had a say in it, I would make it so that you could opt to speak on two or three channels:
(1) Local voice chat: only people within a certain distance from the speaker could hear this... and the farther away the listener is, the quieter it sounds. The idea behind this would be to simulate actual conversations. Plus, it could have a "doppler" effect for those using EAX (i.e. if the speaker is to your left, you would hear his voice mostly from your left speaker/headphone). The advantage to this would be if you were in a fireteam (so to speak) with a couple of guys near you, you could give or respond to orders/communications with just those guys and not the entire team. (2) "Radio" team chat: this channel would be so that you could speak to your entire team. This is ideal for those situations where you want to yell out "the main base is under attack!" (or whatever) to the entire team and not just to those near you. There would be no "doppler" effect and no loss in quality when the listener is at a great distance from the speaker. This would simulate radio type chatter. (3) Global channel: This channel would be so that anyone on the entire playing field could hear you, no matter what team/side they were on. I really don't like the idea of a global chat because I just know it would be filled with crap like "Sniper69 is the gayest!" and "what the f*ck?! F*cking noob!" and the like. It would be a nightmare, though I know some people would actually like it. Having in-game chatter is both helpful as well as hurtful. Just imagine all the crap you see people typing but only actually being able to hear it. It could get downright annoying. BUT, there are some major benefits to the team who actually uses it properly and supports the idea of teamwork. An in-game voice com should not replace the ability to type out messages... that should stay and would be a better option than to include a global channel (besides, having three channels would confuse some players, I'm sure). One last note, if you are dead (i.e. waiting to spawn) or otherwise not actually spawned, then your ability to use any of the channels is nullified until you spawn (in other words, you die, you can't talk). You could still type out messages as you can now, but you can't use the voice-com. Just my really verbose two cents.
FN_lewrbm69thats y there is team speak
For the benefit of two others: Chowdah. But anyhow... Yeah I use TS I'm just saying there should be an in-game chat option. I think Ender has said pretty much what I was thinking, right down to the area-effect sound. I think that'd be awesome.
have it internally in the game will just lag it up more than it already is
Well normal BF has it and its not laggy if you have a fast enough computer and a good server
Snake_Shithave it internally in the game will just lag it up more than it already is
That's true, Snake. I guess I'm thinking of a dream version of the game that doesn't have as much lag issues. OR if the netcode could be improved to reduce the present lag (AND reduce any possible lag induced by using an in-game voice com), then this could/would be a sweet patch. It won't happen, I know. Just dreaming.... Hell, I figure if UT2k4 can do it pretty successfully, then it can be done to some degree, right? At least in a future game (i.e. BF2)? And I wasn't aware of any voice com functions in BF1942 or BFV... how/where? We don't mean the vocal/radio commands you can give to bots or have your avatar shout in-game. What we're talking about is being able to speak into a mic and have it be heard in-game without the use of an outside bit of software (like TeamSpeak). What did you mean BobDole?
BobDoleWell normal BF has it and its not laggy if you have a fast enough computer and a good server
I dont remember bf1942 having voice communication like ts but maybe your thinking of the voice comms like f2 f3 or whatever.