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A Michael Foxtrot

One Shot...One Kill

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18th April 2004

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#41 14 years ago

Patches...Get your patches. Ver. 1.2 is out for DL'ing!!




Ender Wiggin

Quis custodiet ipsos custodies

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17th April 2004

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#42 14 years ago

And to help you stupid bastards out, here you go:

CLICK HERE FOR VER 1.2 UPDATE YAY!:beer:




Pethegreat VIP Member

Lord of the Peach

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19th April 2004

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#43 14 years ago

yay. Dl'ing it now. EA servers are soo slow): you need to get it up on BFv files:D. Looks good what they are doing with the fixes




Padre

Sergeant Major of the Marine Corps.

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27th March 2004

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#44 14 years ago

The README: ================================================================== Battlefield Vietnam(tm) v1.2 Read Me File August 9, 2004 ================================================================== KNOWN ISSUES AND WORKAROUNDS -- 1.2 Patch and WW2 Mod - If you have not installed the WW2 mod, It is important to install the 1.2 patch after installing the WW2 mod. If the WW2mod is installed after the 1.2 patch, the WW2 mod will not function properly. To resolve this issue install patch 1.2 again after you installed ww2 mod. -- Using Geforce FX5200 type cards with high or highest graphics setting in Saigon 1968 may cause problems on some systems with unpredictable behaviors on player input due to low frame rates. To resolve this issue change the graphics setting to low or medium. NEW CONTENT AND FEATURES -- 3 new maps in Patch 1.2: -- Operation Cedar Falls is a new map that introduces tunnels to BFV. Minimap changes when inside tunnels, and teammate icons only appear if they are on the minimap the player is currently viewing (ie above ground or tunnels). Tunnel flags appear in the minimap as vertical flags, differentiating them from the regular horizontal flag. -- Saigon 1968. Based during the Tet Offensive, the NVA have tunneled into the Saigon Sewer system in an effort to overtake the Presidential Palace. -- Fall of Saigon. It's spring 1975, and the NVA are moving quickly to attack Saigon as the USA is finishing the final evacuations from Vietnam. -8 vehicles are new in Patch 1.2: -- The A1 Skyraider in 2 versions; one for anti-infantry (MGs and napalm), and the other for anti-vehicle attacks (bombs and missiles). -- The Ontos is a new USA tank that can fire 1 round from it's 6 cannon sequentially, or it can empty all 6 at once. -- The BRDM Malyutka Complex is an NVA amphibious vehicle that fires wire-guided missiles. Once fired, the player camera is attached to the missile. The control is similar to an airplane. Right-clicking will detonate the missile. -- Quad 0.50 MG is a static machine gun emplacement with 4 powerful cannons. A 360 degree rotation and a thick bullet shield make it a great option for clearing the skies of enemy targets. -- T-72 is a heavy NVA tank. The driver fires tank shells with primary fire, and shoots a machine gun as secondary fire. The gunner fires the canopy machine gun with primary fire, and shoots out smoke grenades with secondary fire. -- AC-47 Gunship. Heavy transport/gunship with coaxial chain guns out the left side. The pilot can drop bombs with primary fire. -- M35A1 Nancy. A flatbed truck with a Quad 0.50 MG mounted in the back, an M60 facing to the front, and a couple armed passengers for good measure. -- BM21 Troop Transport. A BM21 truck with armed passenger positions filling the back. -Mobile spawn points have been added to the 3d map. -Unique colors for individual buddies. Once a buddy has been added to the buddylist.con (located in the settingsprofilesprofile_name folder), that file can be edited manually to adjust the RGB value of the individual buddies. The unique color will appear in the mini-map, 3d map, and for text, and death messages. For instance, game.addPlayerToBuddyListByName "Player" 255.0 155.0 0.0 = Red(R) 255.0, Green(G) 155.0, Blue(B) 0.0 --> an Orange buddy icon. -Spectator Mode. -- Server must be setup to allow spectators to join. If Spectator Mode is allowed, players can become spectators by clicking the spectate button on the in game side bar. The player can return to teamplay by selecting the team button on the side bar and then selecting a team to join. **WARNING** by becoming a spectator a player forfeits his points and will be forced to wait before being allowed to return to teamplay. The wait time is set in the server interface. -- Spectators see the health of all players or the health of the vehicle that the player is in. They receive all CP change warnings, regardless of team and even if that option has been disabled for players. Spectators see CP timers when they are within the capture radius, or when they are using the associated CP camera. -- Players do not see spectators on the 3d or mini-map, but they do appear on the Scoreboard. Here they are treated as regular players, with full buddy capabilities. -- Spectators have full voting privileges if the server allows for spectator voting. -- Spectator Mode Controls: Use Space Bar to cycle through the 4 camera types, or use the associated Function key. Free Camera (F9), Team 1 Chase Camera (F10), Team 2 Chase Camera (F11), and Control Point Camera (F12). Use 'C' to cycle forward through the cameras of a particular type, and 'X' to cycle backwards. Spectators can not view the spawn interface, but they can view the mini-map and scoreboard using the regular controls. Free Camera is not allowed in the tunnels; only chase cameras and the CP camera may be used. -- Remapping Spectator Controls: If you wish to remap spectator controls, you must remap the function already using that key. For example, you must remap Jump (Space Bar) to remap the 'Cycle Camera Type' control. BUG FIXES -Tank splash damage against light and heavy vehicles now works. -Minimap sorting order altered so players are visible above the CP flags. -Performance problems resolved at the temple in Ho Chi Minh Trail and Cambodian Incursion. -Repeating napalm sound bug has been resolved. -The bug with grenades that goes through bridges has been resolved. BALANCE/GAMEPLAY TWEAKS -Helicopter pads at main bases will not reload or repair helicopters occupied by enemy players, even after the control point is taken by the enemy. Note that this is determined by the team the player is on, not by the vehicle they are in. -Mi8 hitpoints reduced from 125 to 100. Rocket reload time increased from 3 to 4.5 seconds. -Flaming Dart balance changes: -- SVA tickets stop bleeding after a single flag is neutralized. -- One team must hold all 3 flags for enemy tickets to bleed. -- Jeeps added to starting SVA spawn areas, and are not tied to Control Towers. -- Tango now spawns independent of the Control Tower. -The static Quad 0.50 MG has been added to primary USA/SVA bases in: -- Siege of Khe Sahn -- Fall of Lang Vei -- Operation Flaming Dart -- Operation Game Warden -- Operation Hastings




Ender Wiggin

Quis custodiet ipsos custodies

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17th April 2004

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#45 14 years ago

You can also snag it from BFVFiles.com right here. That's for the incremental patch (1.1 to 1.2). And if you haven't installed the WW2 mod yet, it's suggested you download and install that BEFORE you install the new 1.2 patch.




ScOrPY VIP Member

Advanced Member

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17th November 2003

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#46 14 years ago

Pretty big files I must say but they add a lot to the game. A good patch I'd say.




WooDaddy

Slightly cooler than a n00b

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8th October 2004

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#47 14 years ago

Its out I downloaded it today. I havent played it yet. Maybe Iwill right now. Let's get em guys!!




Padre

Sergeant Major of the Marine Corps.

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27th March 2004

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#48 14 years ago

Well well well... for once they surprised me. It came out a whole week before I thought it would. Anyway, I like the three new maps, especially the sewers and tunnels. The swewers are better than what I expected, but the tunnels are a little small IMO. What I mean is you can run through the rather large underworld of the tunnel system but it seems to only have a couple entrances only a few hundred meters apart on the surface. It seems like the sewers, with the size matching the surface, is a much better layout. I don' t know - I guess I expected a map riddled with tunnels, where the VC had an easy way to get to each surface spawn point - or at least had a series of tunnels that bridged a few of them all together. Overall they look great. Maybe I'll feel different in a game online.




jrolson

Im new, I dont know what to do

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30th May 2004

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#49 14 years ago

Well it took 10 hours to download on a 56k modem..lol but I finally got it, Yeah!




Psycho_pigeon

I don't spend enough time here

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24th June 2003

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#50 14 years ago

lol...56k..i remember when i had to use one of those..horrible they should be burnt! one thing...WHERES THE FLAME THROWING APC?!?!??!?!?!!?!?!?!???!?!?!?!??!?!?!?!