The Tiger goes "Roar", but the people yawn. -1 reply

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Driver

Tomorrow Comes Today

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29th January 2004

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#1 15 years ago

Ok, I dont know what it is, I cant put my finger on it, but I feel like something is very very wrong with the Tiger. The original Tiger that is, its turret dont move, its shots dont hurt, and its armor got soft. Lets examine the evidence... -Using the mouse, the turret turns less than the Stug's stationary gun. I mean cmon people, the damn turret was slow, but not this slow. There was also an extra gear that made it go fast! So please, lets fix the turret! Bring it back to the 5.x movement. -Boom, swoosh, pop? And the winner is the Firefly, who took a direct hit (in the front), and didnt die! I'd expect this from a T34, but a Sherman? Whats gotten into the minds of these developers? The 88 has been weakened, that or the Firefly is now Godlike. Something needs to be fixed. Fast. -The tank commander says "Oh nos!! Me Armor is no armor!". This when the Firefly will destroy your tiger with two frontal shots. FRONTAL!!! NO TILT! Someone explain the physics behind this genious idea. So theres your three clues as to what has been done to the Tiger. My kitty just doesnt roar these days like it used to. Sure its great on the defence, if you park your ass and wait, but theres something that just bothers me about a Firefly being able to knock me out. Most of the time I dont see those damn things because I cant turn my turret, and when I locate them my tank is usually on fire. ANOTHER MOST DISCUSTINGLY ANNOYING THING! Suicide planes. What the ____ people! I swear to god, If the Tiger was a air magnet in real life, the Allies wouldnt have any planes to fight in europe. All I get these days is suicides. Tiger or TigerB, your automatically a plane magnet. There should be a restriction to this bull. Something like tieing a person up to an electric chair, so that when he decides to commit suicide, he can feel the pain in real life. Swear to God, .6 was supposed to fix this, I feel they made it worse. Now the allies have two targets, they used to have one. These days, the Tigers are going extinct. Someone should reduce crash damage to a maximum of 25% of health, this way if the tigers damaged, it can be a finishing move, but if the person in the plane is just trying to suicide for the hell of it, he can take the damage himself. Now a little off the topic. Here is a list of the goodies that should get included sometime in the neer future. -Panzer3 with a 50mm gun. -Hetzer (Jagd38t) -JagdPanther -Hummel -PzKpfw 38(t) -KV1




LIGHTNING [NL]

FH2 Developer

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30th May 2003

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#2 15 years ago

The tiger 1's turret rotation speed was 360 degrees in 23 seconds. In FH this is a lot less. so I'm fine with this. A firefly could take out a tiger in one shot in real life, certainly from the side and the back. The front armour would take 2 shots.

You should not engage targets head-on though, try to attack them from te sides. Certainly if they're targets that are a thread to your tank, such as the firefly.

I do agree on the planes, I once escorted a friend of mine (who was in a king tiger) in the ostwind on breakthrough. I managed to kill 5 planes, but the sixth hit him (suicide) and unbelievable the guy who rammed him thought he'd had done something that takes skill...




Sgt. DinkyDuck

Addicted to GF

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10th November 2003

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#3 15 years ago

the tiger I if you notice, turns itself pretty quick. mix both turret turn and body turn to get to your target quickly. pluss leaving your sides open for an attack is an automatic death. keep that front of your tank pointing to the enemy. if you dont you expose the tigers weak spots (tracks and rear) to fire. use the fact that it requires you to turn the body. every tank in this game has a different stratagy to actualy win. play by yourself a little and find the different ways to use it.

tiger was very good at distance. the weaker cannons could not do much to it, but get close enough, any cannon could do damage to it. so with the tiger I keep your distance. you will live a much happier life




PanzerAce

Some Guy...

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11th January 2004

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#4 15 years ago

I think one way to prevent the suicide planes would be to have more team work, ie AA follows tiger, and also a Wirbelwind tank, it was a vierling on a Pz4 body i believe




emonkies

I'm too cool to Post

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17th July 2003

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#5 15 years ago

At the moment the only AAA the Germans have is the Ostwind and the 8 ton 1/2 track with the quad 20mm in the back.

The Tiger has a 1:1 width to length ratio. That means it can turn extremely wellw ithin its own length. That is why many Tiger Aces like Wittman used it like a Stug. A Firefly, M10, and M36 should have no problem killing the Tiger from side or reear but I find it odd that the Firefly didnt die in one shot from the 88. The 88 should kill be able to kill the Sherman if it can see it. I dont thinkthe BF engine supports 3000m visual range.




emonkies

I'm too cool to Post

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17th July 2003

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#6 15 years ago

I just went onto Aberdeen and drove the Tiger over to the Brit base to play.

After firing roughly 30 test shots I discovered these facts.

1) Even at what I considered lethal range the Tiger I could not kill the Sherman nor the Firefly through the front hull or turret in one shot.

2) All shots to side or rear were one shot one kill.

BUT

When I did remember where the German gunner aimed for on Shermans I was able to get one shot one kills even from medium range.

German gunners aimed for the front differential cover that coveres the front lower hull of the Sherman.

Make sure you are using textures full on. Line up bottom of center triangle with the bottom edge of Shermans front hull and I think you will be happy with the results. :)




McGibs

FHdev

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3rd October 2003

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#7 15 years ago

fireflys were MENT to kill tigers. Keep that in mind.




Dee-Jaý

Always 1 point ahead of you

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17th February 2004

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#8 15 years ago

Still the Tiger is one of the last tanks I´d pick in FH depending on the map. I just don´t have the patience to drive the slug around for 5 min, to the next base, and then only to be wasted by some cheap ass tank I can´t line up, because the turret turn so VERY DAMNED SLOW... Here playability should go over realism...




Sputty

Master of Kittens

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13th January 2004

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#9 15 years ago
Dee-JaýStill the Tiger is one of the last tanks I´d pick in FH depending on the map. I just don´t have the patience to drive the slug around for 5 min, to the next base, and then only to be wasted by some cheap ass tank I can´t line up, because the turret turn so VERY DAMNED SLOW... Here playability should go over realism...

Huh? turn the entire tank next time. It turns faster than any turret can. BTW, what do you mean by "cheap ass"? Do you mean they spent the time to find a good hiding place and wait patiently for a lone tank to come by?




A_Rude_Gesture

Scanian Partisan

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18th March 2004

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#10 15 years ago
Anlushac11At the moment the only AAA the Germans have is the Ostwind and the 8 ton 1/2 track with the quad 20mm in the back. The Tiger has a 1:1 width to length ratio. That means it can turn extremely wellw ithin its own length. That is why many Tiger Aces like Wittman used it like a Stug. A Firefly, M10, and M36 should have no problem killing the Tiger from side or reear but I find it odd that the Firefly didnt die in one shot from the 88. The 88 should kill be able to kill the Sherman if it can see it. I dont thinkthe BF engine supports 3000m visual range.

As me and me lad, Oddball_E8 mentioned in another thread we were unable to kill a panzer IV using the 88. I can't seem to recollect which map it was, but Oddball fired a stationary 88 at a pzkpfw IV point blank at it's front without killing it. Later, on the same map, I fired one shot at the side of another panzer IV with the 88 and it kept on going. Now, this is just plain wrong....no chance in hell that a panzer IV would survive in any of those two scenarios. //A_Rude_Gesture