I'm too cool to Post
10th November 2003
Ok so I was wondering if any of these things were even possible...
For a weapon can the animation after firing make it appear that the projectile came from the sky? (Like a comet)
For a weapon can the result be a frozen or stopped enemy?
For a weapon can the result be a change in gravity in the given area? Like when one sets down a shield in GC or the like but instead of a shield, that areas gravity is now changed.
Is it possible to create parts of a map that move in a pre-determined sequence? Or are all objects on a map stationary?
To what extent may the soldiers appearance be edited? Can they be made a different size or just change the outer layer?
Can any weapon fire an attack that has a lasting effect on the recipient?
Any help at all would be greatly appreciated... and I may have more questions later, but I need to know some of these before I even think about attempting them.
Slightly cooler than a n00b
9th January 2005
#1 yes you can. But why?
#2 you cannot have just just one weapon freeze an enemy. All soldiers have the same line "ObjectTemplate.hitParalyzeTime 0.15".
#3 I don't think this will be possible until BF2. BF1942/ Vietnam maps are static.
#4 See #3. Yes, all objects are stationary.
#5 You can make new soldier models. I'm pretty sure it would be easier the editing the existing geometries, meshes, animations etc. You can edit soldiers' textures (need PhotoShop 7)
#6 I know it can be done in BF:V. They did a long life weapon in the form of a napalm bomb.
Hope that helped.