What effect has a MaterialID created in 3dSmax/gmax to the behavior of the object in bf:Vietnam? and what are the 219 Materials that can be set for ObjectTemplate.Material #/ 247 Materials for ObjectTemplate.Material2 # ?? on the MDT-Page is only a listing for TerrainMaterials but there are still 200 left. is there anywhere a fully listing? its important to export the 3dObjects with the correct MaterialIDs (i thought about 'force MaterialId')?? or if someone know a GOOD Tutorial that figure this problem out, plz post! thx a LOT [RTB]H3r0 sorry for bad english. hope u get what i wanna know.