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GI_JOEjk

The Internet ends at GF

50 XP

13th February 2004

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#261 15 years ago

FH.lst We need the new FH.lst ASAP!:deal:




Titmouse69

well f*ckadoodledoo!

50 XP

5th February 2003

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180 Posts

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#262 15 years ago

how do u make one - i will make one if somebody can tell me how




Kingrudolf

Fan FH Mapper

50 XP

9th October 2003

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#263 15 years ago
tHe bUm -=TSi=-It's a slight problem, because I've been making a map with FH .5 and I won't be able to test anything on it without having it updated to .6, since it's all in .5 and I have .6. In a hurry cause I want it to maybe be scrimmed on for BFE before the new Campaign #7 starts, which means that it'll probably be ignored till campaign 7 is over. Oh well...

Can't you just make a backup of the objectspawn files, and empty or change the spawns to Vanilla until you finished the map? I really don't see why you would need a .lst at all.. if I want to test a FH 0.6 vehicle in my map, I'll just hit the con file editor, or if I want that change to be definete, I unpack the map, change the spawnobject and pack it again.




Turbo_tiger(DK)

FH dev & JagdPanther lover

50 XP

22nd October 2003

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#264 15 years ago
GI_JOEjkFH.lst We need the new FH.lst ASAP!:deal:

I think you need to make it your self if you still want to use BC - most ppl around her use ED42 - its much better:naughty: Read the thread from the beginning and you will understand how to make the lst.




LIGHTNING [NL]

FH2 Developer

50 XP

30th May 2003

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9,811 Posts

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#265 15 years ago

I'll see if I can make one.




striderx2048

DiCE/EA: Ambiguously Gay Duo

50 XP

16th May 2002

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#266 15 years ago

play dont use out of bound on maps with planes, and place AT and egineer pickup kit on the ground




Admiral Donutz VIP Member

Wanna go Double Dutch?

735,271 XP

9th December 2003

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#267 15 years ago

Our ( Lightning and me) FH.lst is coming along nicely. We almost added all planes and vehicles. We are trying to find out why some do not work correclty and then we are of to the static-objects and sea-vehicles.




GI_JOEjk

The Internet ends at GF

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13th February 2004

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#268 15 years ago
Großadmiral DönitzOur ( Lightning and me) FH.lst is coming along nicely. We almost added all planes and vehicles. We are trying to find out why some do not work correclty and then we are of to the static-objects and sea-vehicles.

Yea, I noticed that the Flack88 (deployed) still wont work with BC... As well as the german rocket halftrack...:uhoh:




GI_JOEjk

The Internet ends at GF

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13th February 2004

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#269 15 years ago
GI_JOEjkYea, I noticed that the Flack88 (deployed) still wont work with BC... As well as the german rocket halftrack...:uhoh:

Too many loose parts?




GI_JOEjk

The Internet ends at GF

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13th February 2004

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#270 15 years ago

What am I doing wrong??

1. I built a level, and it works just fine. 2. I re-built a Panther tank, and it works just fine. 3. I try to make the panther a custom level vehicle but it dosen't work.. at first my level would crash the game to the desktop. Now it loads, but its loading the old panther!

This is what I did:

This is my ini.com file:

rem ********************************************* rem Created by Battlecraft 1942. Copyright (c)2003 Digital Illusions CE rem ********************************************* ShaderManager.setTextureParam envmap bf1942\levels\Falaise\Textures\ENVMAP_G_.rcm textureManager.alternativePath bf1942/levels/Falaise/Texture rem textureManager.alternativePath bf1942/levels/Falaise/Texture renderer.globalLodPercent 1 renderer.globalAmbientColor 0.094118/0.094118/0.094118 renderer.ambientColor 0.109804/0.109804/0.109804 renderer.diffuseColor 0.349020/0.294118/0.200000 renderer.specularColor 0.294118/0.294118/0.294118 renderer.vertexFogEnable 1 renderer.fogColorVec 0.819608/0.827451/0.901961 renderer.animatedMeshAmbientColor 0.15 shadow.shadowColor 0.550000

Game.setViewDistance 400 Game.spawnPlayers 1 renderer.fogstart 100 renderer.fogend 400

ObjectTemplate.create Flag BlueFlag ObjectTemplate.team 1 ObjectTemplate.networkableInfo FlagBodyInfo ObjectTemplate.radius 5 ObjectTemplate.TimeToReSpawn 10 ObjectTemplate.addTemplate AnimatedGeFlag

ObjectTemplate.create Flag RedFlag ObjectTemplate.team 2 ObjectTemplate.networkableInfo FlagBodyInfo ObjectTemplate.radius 5 ObjectTemplate.TimeToReSpawn 10 ObjectTemplate.addTemplate AnimatedUsFlag

game.setTeamSkin 1 GermanSoldier game.setKit 1 0 1German_CloseQuartersMp40 game.setKit 1 1 2German_AssaultK98 game.setKit 1 2 3German_ATPanzerfaust100 game.setKit 1 3 4German_SupportMg34 game.setKit 1 4 5German_EngineerK98

game.setTeamSkin 2 USSoldier game.setKit 2 0 1Us_ClosequartersGreasegun game.setKit 2 1 2Us_AssaultGarand game.setKit 2 2 3Us_ATBazooka game.setKit 2 3 4US_SupportBar game.setKit 2 4 5US_EngineerM1Carabine game.setLevelCheck 2242588848 game.setActiveCombatArea 0 0 1024 1024

shaderManager.setDefaultShaderSolidColor 0.2/0.2/0.2

run Init/SkyAndSun run Init/Terrain run objects/objects run animations/animations

game.assaultTeam 2

run Sounds/Environment

game.setBeforeSpawnCameraPosition 1 656.083130/103.746330/784.958496 game.setBeforeSpawnCameraPosition 2 656.083130/103.746330/784.958496

I have "standardmesh, objects, menu, textures, animations" folders