FH.lst We need the new FH.lst ASAP!:deal:
how do u make one - i will make one if somebody can tell me how
tHe bUm -=TSi=-It's a slight problem, because I've been making a map with FH .5 and I won't be able to test anything on it without having it updated to .6, since it's all in .5 and I have .6. In a hurry cause I want it to maybe be scrimmed on for BFE before the new Campaign #7 starts, which means that it'll probably be ignored till campaign 7 is over. Oh well...
Can't you just make a backup of the objectspawn files, and empty or change the spawns to Vanilla until you finished the map? I really don't see why you would need a .lst at all.. if I want to test a FH 0.6 vehicle in my map, I'll just hit the con file editor, or if I want that change to be definete, I unpack the map, change the spawnobject and pack it again.
GI_JOEjkFH.lst We need the new FH.lst ASAP!:deal:
I think you need to make it your self if you still want to use BC - most ppl around her use ED42 - its much better:naughty: Read the thread from the beginning and you will understand how to make the lst.
I'll see if I can make one.
play dont use out of bound on maps with planes, and place AT and egineer pickup kit on the ground
Wanna go Double Dutch?
9th December 2003
Our ( Lightning and me) FH.lst is coming along nicely. We almost added all planes and vehicles. We are trying to find out why some do not work correclty and then we are of to the static-objects and sea-vehicles.
Großadmiral DönitzOur ( Lightning and me) FH.lst is coming along nicely. We almost added all planes and vehicles. We are trying to find out why some do not work correclty and then we are of to the static-objects and sea-vehicles.
Yea, I noticed that the Flack88 (deployed) still wont work with BC... As well as the german rocket halftrack...:uhoh:
GI_JOEjkYea, I noticed that the Flack88 (deployed) still wont work with BC... As well as the german rocket halftrack...:uhoh:
Too many loose parts?
What am I doing wrong??
1. I built a level, and it works just fine. 2. I re-built a Panther tank, and it works just fine. 3. I try to make the panther a custom level vehicle but it dosen't work.. at first my level would crash the game to the desktop. Now it loads, but its loading the old panther!
This is what I did:
This is my ini.com file:
rem ********************************************* rem Created by Battlecraft 1942. Copyright (c)2003 Digital Illusions CE rem ********************************************* ShaderManager.setTextureParam envmap bf1942\levels\Falaise\Textures\ENVMAP_G_.rcm textureManager.alternativePath bf1942/levels/Falaise/Texture rem textureManager.alternativePath bf1942/levels/Falaise/Texture renderer.globalLodPercent 1 renderer.globalAmbientColor 0.094118/0.094118/0.094118 renderer.ambientColor 0.109804/0.109804/0.109804 renderer.diffuseColor 0.349020/0.294118/0.200000 renderer.specularColor 0.294118/0.294118/0.294118 renderer.vertexFogEnable 1 renderer.fogColorVec 0.819608/0.827451/0.901961 renderer.animatedMeshAmbientColor 0.15 shadow.shadowColor 0.550000
Game.setViewDistance 400 Game.spawnPlayers 1 renderer.fogstart 100 renderer.fogend 400
ObjectTemplate.create Flag BlueFlag ObjectTemplate.team 1 ObjectTemplate.networkableInfo FlagBodyInfo ObjectTemplate.radius 5 ObjectTemplate.TimeToReSpawn 10 ObjectTemplate.addTemplate AnimatedGeFlag
ObjectTemplate.create Flag RedFlag ObjectTemplate.team 2 ObjectTemplate.networkableInfo FlagBodyInfo ObjectTemplate.radius 5 ObjectTemplate.TimeToReSpawn 10 ObjectTemplate.addTemplate AnimatedUsFlag
game.setTeamSkin 1 GermanSoldier game.setKit 1 0 1German_CloseQuartersMp40 game.setKit 1 1 2German_AssaultK98 game.setKit 1 2 3German_ATPanzerfaust100 game.setKit 1 3 4German_SupportMg34 game.setKit 1 4 5German_EngineerK98
game.setTeamSkin 2 USSoldier game.setKit 2 0 1Us_ClosequartersGreasegun game.setKit 2 1 2Us_AssaultGarand game.setKit 2 2 3Us_ATBazooka game.setKit 2 3 4US_SupportBar game.setKit 2 4 5US_EngineerM1Carabine game.setLevelCheck 2242588848 game.setActiveCombatArea 0 0 1024 1024
run Init/SkyAndSun run Init/Terrain run objects/objects run animations/animations
game.setBeforeSpawnCameraPosition 1 656.083130/103.746330/784.958496 game.setBeforeSpawnCameraPosition 2 656.083130/103.746330/784.958496
I have "standardmesh, objects, menu, textures, animations" folders