BFV screenshots of interesting goodies -1 reply

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Beast of War

Born to kill

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28th May 2003

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#1 15 years ago

Explosives

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[COLOR=Red]Timed explosive[/COLOR]

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[COLOR=Red]Normal expack......works just as in bf1942[/COLOR]

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[COLOR=Red]C4, but operated as a normal expack[/COLOR]

Traps and nasty devices

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[COLOR=Red]Booby trap......most charges either dissapear in the vehicle or stick to the outer side. A player entering the vehicle will be blown up.[/COLOR]

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[COLOR=Red]Crowfeet......only damages a player when he walks, but kills when he crawls. In the grass it is invisible.[/COLOR]

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[COLOR=Red]Bouncing betty....a mine that bounces up to a man's waste height and then detonates[/COLOR]

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[COLOR=Red]Bouncing betty bouncing before detonation....[/COLOR]

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[COLOR=Red]Stakes.....can be incvisible in high grass....will inmidiatly kill.[/COLOR]

Some weapons and reload animations

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[COLOR=Red]No this is not Quake III......[/COLOR]

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[COLOR=Red]Or Unreal Tournament.....[/COLOR]

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[COLOR=Red]Heat seeking missiles......changes the rules of dogfighting, but they will miss if they have to make too sharp turns to find their target. They will lock on to any operating vehicle......so missing the mig it might go for your team's PT boat or APC ![/COLOR]




McGibs

FHdev

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3rd October 2003

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#2 15 years ago

The only things I see being directly useful are the sticky bombs, the revolver reload animation, and the AP mines.




SilenT AssassiN

A South African Bohemian

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9th October 2003

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#3 15 years ago

,uh you could use the sks reload animation for the mausers,but only 5 rounds, they do the stripper clips ,mabye m60 reload animation for the mg 42 and 34 ?ect. i dunno?




McGibs

FHdev

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3rd October 2003

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#4 15 years ago

god i HATE bfv's hands. theyr SO goddamn fugly!

What happened to the "super nice bestest looking handmodels and skins ive ever seen in an fps" hands of bf1942??!?!?




Beast of War

Born to kill

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#5 15 years ago

Maye the hands are ugly McGibs, but all animations are 100 % better then bf1942 or any mod.....

You cannot see it in the pictures, but all reloading is done in full detail, in real life pace....that guy with the machinegun is quitte busy for a while.....unlocking the drum, locking a new drum, opening the chamber and pulling the belt in place.....

The guy with the shotgun places as many rounds as you have unloaded previously....The animation with the revolver is real nice too, i only posted a fraction of it. Even preperation of mines and explosives if fully animated. And if you run, some weapons have moving parts on them.....like belt claps, carrying belts, ejector caps and so on...

That APC can trackturn like a real life one can, it throws up dirt and sounds pretty much like the real thing......goes for many weapons too....a lot of drivers have their head stick out of the vehicle, so vehicles are generally of no other use then support infantry, they cannot operate on their own and survive.

All vehicles have a radio......with a really lot of '60's songs, just like GTAIII it is really enjoyable driving them, and it kind of mocks the enemy if you are fighting with loud music coming from your vehicle.......

This game isn't just another expansion for bf1942.........DICE really changed a few things.....

Important : That soundbuffer tweak mentioned in another thread caused my system to run so smooth i can now suddenly run BFV on highest settings in 1024x768 with AAx4 on.....it really worked !!




Beast of War

Born to kill

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#6 15 years ago

Forgot the mines.....

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[COLOR=Red]VC anti vehicle mine[/COLOR]

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[COLOR=Red]US anti vehicle mine[/COLOR]

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[COLOR=Red]VC portable spawnpoint shovel......a VC engineer can grab a shovel somwhere in some bases ( represented by a wooden manhole with a shovel sticking in it ) and place it anywhere on the map where he sees fit.

The US have also a portable spawpoint, but that is a large cargo crate that they have to airlift and drop in place.[/COLOR]

Something that is worth metioning too : vehicles do not explode anymore when you leave them for a minute......i am not sure if they do not explode at all, but at least it takes over 5 - 10 minutes, because i saw vehicles in places where i left them ages ago.

If a smacktard runs a vehicle to the corner of a map and leaves it there, your side will have to do without that vehicle......but i noticed too some enmy vehicles cannot be stolen.




McGibs

FHdev

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#7 15 years ago

yes yes, ive played the game, but all of that still doesnt account for the time and effort it would take to convert FH to bfv. When you get down to it, all of that stuff doesnt help FH out any more then regular BF does.




Beast of War

Born to kill

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#8 15 years ago

I forgot to post half my screenshots.....

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[COLOR=Red]Rolling log trap.......innovative and also new to the game[/COLOR]

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[COLOR=Red]The "radio" in vehicles[/COLOR]




emonkies

I'm too cool to Post

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17th July 2003

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#9 15 years ago

I am now wanting to get BF:V

I wonder how the MiG-17 flies?




Big Lebowski

This is not nam

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6th December 2003

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#10 15 years ago

Like all other planes in BF:V