Bomber Armor in .6? -1 reply

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NoCoolOnesLeft

My Blood Is Olive Drab

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19th November 2003

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#61 15 years ago

meh...well, its hard to see the trails when your screen is jittering around and your flying at 300mph with a Zero infront and behind you :rolleyes:




Big Lebowski

This is not nam

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6th December 2003

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#62 15 years ago

does that mean that all planes ar shaking when shooting?......

I always loved the shaky effect




McGibs

FHdev

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3rd October 2003

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#63 15 years ago

yes, all planes shake when fireing.




Big Lebowski

This is not nam

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6th December 2003

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#64 15 years ago

cool!




Solo4114

Scoundrel Extraordinaire

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16th September 2002

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#65 15 years ago

That's good I suppose. We'll really need to actually try the flight model first before passing judgment on how long it takes to kill bombers. I just think it should take AT LEAST three slashing passes to take a bomber out and that's assuming you're firing and hitting continually.

P.S. you KNOW a lot of people will bitch about the screen shaking...




Soldat Jakob

Sehr lustig.....

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16th February 2004

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#66 15 years ago
McGibsLike a said, 5 seconds of hits is really really hard to pull off. count to 5 missasispi. thats a long time. Meanwhile, your fighter is rapidly catching up, his bomber is taking evasive manuvours (possibly you are too, due to possible gunners) you also have to keep your xhairs on him, which is very difficult because sometimes your plane is very sestitive to speed and will bounce around a little. on top of all that, your cockpit is shaking like hell because your shooting all of your guns. A good pass is 1 or 2 seconds (which sometyimes does the trick if you land engine shots). The only way youl land 5 is if he is a totall noob and flying compleatly level.

Remedy: Easy. Just unload cannon fire on the engines. That can screw up a bomber really bad. Edit: Well thats how i took out bombers in CS3.




Ping_Pong

Rockin' the Casbah

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30th June 2003

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#67 15 years ago

I think that's obvious, without an engine you don't have a plane..




Shade_PW

GF is my bext friend *hugs GF*

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6th October 2003

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#68 15 years ago
Shade_PWI'd also like to see the COCKPIT view higher and A BIT closer to the crosshair (not like EOD's Phantom *shrugs*) so I can actually use the cockpit view and not instantly jump to the nose cam.

So, is this fixed in 0.6???




Frederf

I take what n0e says way too seriously

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2nd March 2004

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#69 15 years ago

BF does location damage, yes? Well, then the extremes for the damages locations should be increased. Shooting the tail section = tiny bit, almost nothing Shooting the wings = low to medium Shooting engines = high +Possible to kill pilots




mondogenerator

Wolfgaming.net *****istrator

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24th September 2003

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#70 15 years ago

'[CNIOhioan']It takes one tap of the mouse to destroy a B25 (in a FW190). Less then a second's worth of fire and the bomber is dead, which is very far from realism.

Is the bomber armor dramatically more in .6? I'm thinking, around 10x more then it is now...

Not if you hit it in the engine or a wing root. The FW190 (as did most mid and late war WW2 planes)an armamnent of cannons firing explosive or very high impact solid shells. Hitting a B25 in the engine with a couple of rounds from there Mk108 guns will rip them apart. Hitting the B25 in the body will damage it but direct engine hits will really screw a plane up. You gotta remember in Allied planes flew (especially in the western front) in huge formations with escort fighters for protection but thats not going to happen in FH/BF but if you want realism your single B25 is an fairly easy target for a single fighter. IRL you'd be lucky if the turret gunner got a few good hits on the FW which is a tough plane and has plenty of power plant armour. Not to mention the radial engines of the A and F series which are harder to knock out.