Dastroyable buildings/bunkers/tree -1 reply

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Free

Night Life Minister

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6th May 2003

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#1 15 years ago

I don' t understand much of this things, but this might work: a building/bunker/tree exist as a stationary waepons with no positions (when you press "E" you don' t enter) with hit-points. When the Building is hited by a bomb or a bazooka become a building destroied and never vanish or spawn again. Is it possible? O, and please add the Flak20mm (the one used in "saving private ryan") and also as destriable things: bridges and civilian cars!




Major Hartmann

Major Disinformation

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27th April 2003

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#2 15 years ago

Just for your info: the Flak38 in BF is a 20mm




Free

Night Life Minister

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6th May 2003

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#3 15 years ago

Now I understand why everybody hates EA games!




Montoya

FH Dev

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19th June 2003

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#4 15 years ago

Yeah that's pretty much how it works. You give the building a nice big mass too so nothing bumps it out of position :D It's relatively simple, the only prob is that there's no wreck models, so the building just disappears :) Still though, I'm "working" on some wreck models for bits and pieces... the citymeshes would be a good idea, they already have "wrecked" models, but the real issue is lag; a destroyable forest is nice, but don't expect your modem to ever live again ... ;)




Skorz

Dread pwns me!

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28th April 2003

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#5 15 years ago
Originally posted by Major Hartmann Just for your info: the Flak38 in BF is a 20mm

Use the SPR flak sound instead of BF one. *puff* :smokin: Oh and the flak shoots way too slow... is it going to be fixed?




Free

Night Life Minister

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6th May 2003

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#6 15 years ago

And make a saving private ryan skin for the flak... it' s cooler... you will have the quadruple flak for AA, right?




RPGreg2600

I shot down MG42Maniac

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25th October 2002

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#7 15 years ago

They could do buildings just like in teh BoB map. Only instead of having a pile of rubble inside the building, add a destroyed buiulding model inside it.




Skorz

Dread pwns me!

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28th April 2003

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#8 15 years ago

:rock:

flak38.jpg




raslin

I live on Gaming Forums

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9th February 2003

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#9 15 years ago

lol...

There is a really easy way I figured out, to make static objects(buildings essentially) destroyable, but stay as buildings/whatever...




Montoya

FH Dev

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19th June 2003

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#10 15 years ago

Did you try it out?