explosion type -1 reply

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dertod

I'm too cool to Post

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3rd November 2003

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#1 15 years ago

look that explosion!! is awsome and more realistic

we need it on fh!

http://bf1942files.com/screenshots/21/news2/7884_4.jpg




GuRu10

I want to be like the Admins

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6th October 2003

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#2 15 years ago

Yeah, that does look better. Looks more realistic and less like "blobs" of yellow flashing around.




General Taskeen

FH Betatester

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24th November 2002

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#3 15 years ago

If I remember correctly, Merciless already has something like that.




Major Hartmann

Major Disinformation

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27th April 2003

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#4 15 years ago

Fh won't have that big explosions for tankrounds, because of a little problem: LAG!!!




B.F. Pierce

FHmod Mapper

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27th April 2003

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#5 15 years ago

yeah MC's got something like that. However those shots show a column of dirt going straight up into a narrow column, that would only happen if you shot from straight above. Arced shots create a more diffuse cloud that falls faster, like MC's :P

And yeah big clouds of particles cause /mad/ lag.




McGibs

FHdev

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3rd October 2003

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#6 15 years ago

Yeh, they had mad awsome dirt puffs in .5, but they took them out because of evil evil lag.




shrinerr

I'm too cool to Post

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2nd October 2003

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#7 15 years ago

Strangely enough I didn't get any lag from the dirt puffs. I thought it was great..then they took them out :'(




Ohioan

Not Wise Shitashi - Cheston

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6th October 2003

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#8 15 years ago

DC has a neat explosion effect for it's .6 Sabot rounds, I think FH could make some new effects for theirs as well, not necessarily meaning laggy particles. Grenades would be mostly smoke, the arty shells would have the massive dirt, rockets and the like would have firey explosions...




striderx2048

DiCE/EA: Ambiguously Gay Duo

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16th May 2002

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#9 15 years ago

i think the effect should be scaleable with the effect setting the graphic settings




Master Minder

FHdev

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27th April 2003

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#10 15 years ago

we had even bigger and better looking exposion effects in our internal builds, we replaced them with lower detailed explosions ... becourse of the lag problem ...

even on hardcore PCs its not smooth enough ... and that was tested with like 12 players, on 64 player servers its probably unplayable, even for highend pcs




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