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Roger Waters

Crash hates me. :( >:(

50 XP

25th July 2003

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194 Posts

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#11 16 years ago

No thats not it




Lobo

All your base are belong to FH

50 XP

27th April 2003

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6,883 Posts

0 Threads

#12 16 years ago

I am not on crack dudes, yesterday Major posted in our private forum the first WIP screens of this beauty.




Artie Bucco

Guey>Tio(a)

50 XP

27th April 2003

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3,682 Posts

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#13 16 years ago

Usan la palabra naco en gallegolandia?

PS dont get mad We mexicans call Spanish folk gallegos irregardless of the region? ;)




McGibs

FHdev

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3rd October 2003

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4,064 Posts

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#14 16 years ago
LoboI am not on crack dudes, yesterday Major posted in our private forum the first WIP screens of this beauty.

well, seeing as it's not in the latest internal... its not ingame yet, now is it?




ifixphns

VMA-121 U.S.M.C. WOLF RAIDERS

50 XP

20th January 2004

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22 Posts

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#15 16 years ago

The "tarp" is a canvas covering the folded down windshield. Makes it harder for overflying aircraft to spot the Jeeps otherwise "reflecty" glass. Just wish they added the little canvas headlight boots. Nicely modeled guys, now we just need a little R. Lee Ermy player skin to ride around in it! :P




nosispower

GF makes me horny

50 XP

13th February 2004

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96 Posts

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#16 16 years ago

Like like an FPS killer =(




Artie

CCCP

50 XP

28th September 2003

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545 Posts

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#17 16 years ago

Artie BuccoUsan la palabra naco en gallegolandia?

PS dont get mad We mexicans call Spanish folk gallegos irregardless of the region? ;)

No comprendo. Que significa "naco"?




Artie Bucco

Guey>Tio(a)

50 XP

27th April 2003

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3,682 Posts

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#18 16 years ago

Naco is like saying poser.




Gamthen

I rax0r you all!

50 XP

10th May 2003

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586 Posts

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#19 16 years ago

Hay is for horses! (couldn't resist)




D_Day_Dawson

Missing in action

50 XP

7th August 2003

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750 Posts

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#20 16 years ago

We need to get this thread on-topic... so: Maybe we need haystacks for the farmer class; possibly as spawnpoints? Here's my render in-game - I've obviously spent hours touching this up in photoshop to make it look as lifelike as possible :) I used max4d and will have to travel forward in time some way if the devs require it for .6 Storing.jpg