Mg42: Hmg-smg -1 reply

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Sputty

Master of Kittens

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13th January 2004

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#11 17 years ago
okiNOk, if you guys say so... By the way, is the weapon switch = instant accuracy problem a BF thing or a FH bug?

BF thing, it's sort of balanced as weapons won't lower in CoF bloom while the weapon is away. But, I don't think there's much that can be done to fix it anyway, it's just another BF engine thing,




SincXi

SincXi

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21st March 2004

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#12 17 years ago

Oh Who Cares Its Phat All Round...




okiN

Duke

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26th August 2003

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#13 17 years ago

Err...?




striderx2048

DiCE/EA: Ambiguously Gay Duo

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16th May 2002

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#14 17 years ago

if only if they could remove the crosshair for the hmgs, that would help. instead have the crosshair only appear when prone.




Dancing Jesus

Eats IS-2s for breakfast

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23rd November 2003

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#15 17 years ago

removing the cross hairs would not really make it that much harder to get the kill, thats like saying you cant get a direct hit with a tank in the driver's position (no iron sights). I mean, we are talking about close quarters here. I don't see it as that big of a problem anyway, hmgs are bound to hit something close like that just b/c of their ROF, like the other guys said.




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