Need help with Wake! -1 reply

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tHe bUm -=TSi=-

GF Pwns Me!

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12th January 2004

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#1 15 years ago

I posted this in the Help Section, but it's been ignored for hours. Here's the exact quote of what I said:

Okay, I got the early release for FH .6, installed and patched to .61 (The 44.8 MB patch). However, although every map seems to work fine Wake doesn't online. It always crashes me to desktop when loading Wake. I loaded it up offline and it appears very messed up... yet it's the only map not working. On my Wake all the AA guns, Defguns, and kits laying around are flying above the ground, not a little above I'm talking like a few hundred feet. And then below all of them there appears to be a long wodden tree-like pole halfway between the AA gun/defgun/kit and the ground. Also, on my Wake the vehicles keep exploding after about 20-30 seconds without being moved. And, it seems that some vehicles when respawning spawn a few hundred feet up and fall. HELP ME!

Note, if anyone would be willing to upload their Wake.RFA from the FH levels folder for me to DL or whatever that'd probably fix it. Feel free to PM me the web address if you're willing to put it up for me to DL. Thanks for help in advance, and sorry about posting here... but I've been ignored in the other section.




striderx2048

DiCE/EA: Ambiguously Gay Duo

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#2 15 years ago

MANUAL_AND_README_FOR_FH\FH_Manual.pdf 4836e4ab MANUAL_AND_README_FOR_FH\Readme.txt 5faa50bc MANUAL_AND_README_FOR_FH\Readme.txt.bak 375a1c89 MANUAL_AND_README_FOR_FH\Special Actions in FH vehicles.txt ec247d3c Movies\Background.bik 0b97863c Music\Menu.bik dc42c25f Music\Slaughter4.bik a116b30e Music\Theme2.bik 999e015e Music\Vehicle3.bik da619595 Music\Vehicle4.bik 3588c8ea archives\Sound.rfa 56c10d60 archives\animations.rfa 5f06424c archives\bf1942\game.rfa 182212ff archives\bf1942\levels\Adak_Island.rfa e202ab11 archives\bf1942\levels\Alpenfestung-1945.rfa 467437d4 archives\bf1942\levels\Alpenfestung-1945_001.rfa 12fcb5d6 archives\bf1942\levels\Arnhem-1944.rfa 521fb3cc archives\bf1942\levels\Atlantic.rfa 58d9dab3 archives\bf1942\levels\BATTLE_OF_FOY.rfa c5530b0c archives\bf1942\levels\Battle_of_Britain.rfa 33f6c598 archives\bf1942\levels\Battle_of_Makin.rfa d7329237 archives\bf1942\levels\Battle_of_Makin_001.rfa 95090e7e archives\bf1942\levels\Battle_of_Orel-1943.rfa 4dbe257f archives\bf1942\levels\Battle_of_Pavlov.rfa 8a7c00b7 archives\bf1942\levels\Battle_of_Pavlov_001.rfa 4f67504c archives\bf1942\levels\Battle_of_Stalingrad.rfa dcd53c94 archives\bf1942\levels\Battle_of_the_Bulge.rfa b9da7b60 archives\bf1942\levels\Battle_of_valirisk-1943.rfa 0810d9a9 archives\bf1942\levels\Battle_of_valirisk-1943_001.rfa 66e0e4cc archives\bf1942\levels\Battleaxe.rfa a83ac2b7 archives\bf1942\levels\Berlin-1945-Outskirts.rfa 3a18c93a archives\bf1942\levels\Berlin-1945.rfa 30b2031e archives\bf1942\levels\Bocage.rfa 333882e6 archives\bf1942\levels\Breakthrough-1944.rfa b0814ed5 archives\bf1942\levels\Breakthrough-1944_001.rfa 26d9e24b archives\bf1942\levels\Coral_Sea.rfa 3833b619 archives\bf1942\levels\Crete-1941.rfa 117f731e archives\bf1942\levels\El_Alamein.rfa 05dd2770 archives\bf1942\levels\Fall_Weiss-1939.rfa b14802e7 archives\bf1942\levels\Fall_Weiss-1939_001.rfa 4310aeef archives\bf1942\levels\Gazala.rfa 587e27b9 archives\bf1942\levels\Gold_Beach-1944.rfa 3268f403 archives\bf1942\levels\GuadalCanal.rfa a8e43ea3 archives\bf1942\levels\Invasion_of_the_Philippines.rfa f11cfbd8 archives\bf1942\levels\Iwo_Jima.rfa 2f20ac8b archives\bf1942\levels\Iwo_Jima_001.rfa 894f9907 archives\bf1942\levels\Karelia.rfa 173473a2 archives\bf1942\levels\Kharkov.rfa a4d900a5 archives\bf1942\levels\Kharkov_winter-1941.rfa 6db2725e archives\bf1942\levels\Kursk.rfa bbc89ffb archives\bf1942\levels\Liberation_of_Caen.rfa 52c7470a archives\bf1942\levels\Market_Garden.rfa 4e896636 archives\bf1942\levels\Midway.rfa 7abfe9fd archives\bf1942\levels\Midway_001.rfa 0d420004 archives\bf1942\levels\Omaha_Beach-1944.rfa 27e85ba3 archives\bf1942\levels\Omaha_Beach.rfa ad1a952a archives\bf1942\levels\Prokhorovka.rfa f56767ec archives\bf1942\levels\Prokhorovka_001.rfa 4701aede archives\bf1942\levels\Saipan.rfa bd15e2a9 archives\bf1942\levels\Saipan_001.rfa 71ff1832 archives\bf1942\levels\Stalingrad.rfa dfd7c1c7 archives\bf1942\levels\The_Storm.rfa 86d892f3 archives\bf1942\levels\Tobruk.rfa 84a98c6a archives\bf1942\levels\Wake.rfa 6cdcd79d archives\bf1942\levels\Zielona_Gora-1944.rfa 2379a5f5 archives\bf1942\levels\aberdeen.rfa bd5bb60a archives\bf1942\levels\aberdeen_001.rfa fab0ac9e archives\menu.rfa 2a2c16f8 archives\objects.rfa 58201ab3 archives\standardmesh.rfa e33a0b33 archives\standardmesh_001.rfa 0ae16e8d archives\texture.rfa cb651d16 archives\texture_001.rfa 3dc6346c archives\treemesh.rfa 2142c4c1 init.con 91c3aa06 serverInfo.dds 4c83b47f

if you under what these hex numbers mean, PM me




tHe bUm -=TSi=-

GF Pwns Me!

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#3 15 years ago
striderx2048MANUAL_AND_README_FOR_FH\FH_Manual.pdf 4836e4ab MANUAL_AND_README_FOR_FH\Readme.txt 5faa50bc MANUAL_AND_README_FOR_FH\Readme.txt.bak 375a1c89 MANUAL_AND_README_FOR_FH\Special Actions in FH vehicles.txt ec247d3c Movies\Background.bik 0b97863c Music\Menu.bik dc42c25f Music\Slaughter4.bik a116b30e Music\Theme2.bik 999e015e Music\Vehicle3.bik da619595 Music\Vehicle4.bik 3588c8ea archives\Sound.rfa 56c10d60 archives\animations.rfa 5f06424c archives\bf1942\game.rfa 182212ff archives\bf1942\levels\Adak_Island.rfa e202ab11 archives\bf1942\levels\Alpenfestung-1945.rfa 467437d4 archives\bf1942\levels\Alpenfestung-1945_001.rfa 12fcb5d6 archives\bf1942\levels\Arnhem-1944.rfa 521fb3cc archives\bf1942\levels\Atlantic.rfa 58d9dab3 archives\bf1942\levels\BATTLE_OF_FOY.rfa c5530b0c archives\bf1942\levels\Battle_of_Britain.rfa 33f6c598 archives\bf1942\levels\Battle_of_Makin.rfa d7329237 archives\bf1942\levels\Battle_of_Makin_001.rfa 95090e7e archives\bf1942\levels\Battle_of_Orel-1943.rfa 4dbe257f archives\bf1942\levels\Battle_of_Pavlov.rfa 8a7c00b7 archives\bf1942\levels\Battle_of_Pavlov_001.rfa 4f67504c archives\bf1942\levels\Battle_of_Stalingrad.rfa dcd53c94 archives\bf1942\levels\Battle_of_the_Bulge.rfa b9da7b60 archives\bf1942\levels\Battle_of_valirisk-1943.rfa 0810d9a9 archives\bf1942\levels\Battle_of_valirisk-1943_001.rfa 66e0e4cc archives\bf1942\levels\Battleaxe.rfa a83ac2b7 archives\bf1942\levels\Berlin-1945-Outskirts.rfa 3a18c93a archives\bf1942\levels\Berlin-1945.rfa 30b2031e archives\bf1942\levels\Bocage.rfa 333882e6 archives\bf1942\levels\Breakthrough-1944.rfa b0814ed5 archives\bf1942\levels\Breakthrough-1944_001.rfa 26d9e24b archives\bf1942\levels\Coral_Sea.rfa 3833b619 archives\bf1942\levels\Crete-1941.rfa 117f731e archives\bf1942\levels\El_Alamein.rfa 05dd2770 archives\bf1942\levels\Fall_Weiss-1939.rfa b14802e7 archives\bf1942\levels\Fall_Weiss-1939_001.rfa 4310aeef archives\bf1942\levels\Gazala.rfa 587e27b9 archives\bf1942\levels\Gold_Beach-1944.rfa 3268f403 archives\bf1942\levels\GuadalCanal.rfa a8e43ea3 archives\bf1942\levels\Invasion_of_the_Philippines.rfa f11cfbd8 archives\bf1942\levels\Iwo_Jima.rfa 2f20ac8b archives\bf1942\levels\Iwo_Jima_001.rfa 894f9907 archives\bf1942\levels\Karelia.rfa 173473a2 archives\bf1942\levels\Kharkov.rfa a4d900a5 archives\bf1942\levels\Kharkov_winter-1941.rfa 6db2725e archives\bf1942\levels\Kursk.rfa bbc89ffb archives\bf1942\levels\Liberation_of_Caen.rfa 52c7470a archives\bf1942\levels\Market_Garden.rfa 4e896636 archives\bf1942\levels\Midway.rfa 7abfe9fd archives\bf1942\levels\Midway_001.rfa 0d420004 archives\bf1942\levels\Omaha_Beach-1944.rfa 27e85ba3 archives\bf1942\levels\Omaha_Beach.rfa ad1a952a archives\bf1942\levels\Prokhorovka.rfa f56767ec archives\bf1942\levels\Prokhorovka_001.rfa 4701aede archives\bf1942\levels\Saipan.rfa bd15e2a9 archives\bf1942\levels\Saipan_001.rfa 71ff1832 archives\bf1942\levels\Stalingrad.rfa dfd7c1c7 archives\bf1942\levels\The_Storm.rfa 86d892f3 archives\bf1942\levels\Tobruk.rfa 84a98c6a archives\bf1942\levels\Wake.rfa 6cdcd79d archives\bf1942\levels\Zielona_Gora-1944.rfa 2379a5f5 archives\bf1942\levels\aberdeen.rfa bd5bb60a archives\bf1942\levels\aberdeen_001.rfa fab0ac9e archives\menu.rfa 2a2c16f8 archives\objects.rfa 58201ab3 archives\standardmesh.rfa e33a0b33 archives\standardmesh_001.rfa 0ae16e8d archives\texture.rfa cb651d16 archives\texture_001.rfa 3dc6346c archives\treemesh.rfa 2142c4c1 init.con 91c3aa06 serverInfo.dds 4c83b47f if you under what these hex numbers mean, PM me

I understand that there's a hex number for each file...? Wake is the one and only problem... not any other map... Are we surposed to only have one Wake file? I have a Wake.RFA and a Wake_001.RFA, perhaps just delete the _001 one?




striderx2048

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16th May 2002

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#4 15 years ago

this all the files in my fh folder with the CRC numbers.




Lobo

All your base are belong to FH

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27th April 2003

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#5 15 years ago
tHe bUm -=TSi=-Are we surposed to only have one Wake file? I have a Wake.RFA and a Wake_001.RFA, perhaps just delete the _001 one?

Exactly, delete it.




tHe bUm -=TSi=-

GF Pwns Me!

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#6 15 years ago
LoboExactly, delete it.

Thanks for help, I got that myself and did so. It works properly now, and I must say it's a great map :). It seems a little Axis baised (Even if Allies did win both rounds), but once the Axis Carrier has the elevator and 50% of the planes never make it off the deck it'll be more balanced :). I like every new map I've played so far except Gold (It's okay, but not very fun to me...)




Lobo

All your base are belong to FH

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27th April 2003

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#7 15 years ago

Well, the real Wake was a hell for the allieds, they had no armour, old weapons and a few wildcats.

Anyways I am glad you say the allieds managed to win, then the map must be balanced even with the japanese advantages.




Myxlminx

Fearless Leader

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4th November 2003

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#8 15 years ago

The new wake it IMO just the opposite, the Japs are having a hard time, spawning on the stranded destroyer right in front of a costal arty on the left and a flak on the right is pure suicide. And the planes from the carrier can´t help that much, because of that killer flak, i killed masses of airplanes, vehicles, ppl on the destroyer, ppl that tried to swin to the coast with it, until the barrels overheated. :/ Maybe you could balance this particular spot out, right now its more of a omahaa for the japs than weak allies :/




exist

I post to get attention

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22nd January 2004

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#9 15 years ago

A bit unorthadox, but I took the plane and landed it on the north side of the island and captured both spawns with the guy that dared to land in it with me. That sort of balances it up, because it thins the US defences.




sturmklinge

Rippin' Kitten

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2nd October 2003

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#10 15 years ago
MyxlminxThe new wake it IMO just the opposite, the Japs are having a hard time, spawning on the stranded destroyer right in front of a costal arty on the left and a flak on the right is pure suicide. And the planes from the carrier can´t help that much, because of that killer flak, i killed masses of airplanes, vehicles, ppl on the destroyer, ppl that tried to swin to the coast with it, until the barrels overheated. :/ Maybe you could balance this particular spot out, right now its more of a omahaa for the japs than weak allies :/

true. look at the japanese weapons: slow rifles which need ages between each shot. look at the weapons of the us: springfield, tompson, bar. it may be accurate, but wake is hell for axis, not for allied.




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