OT:Reapermans Guide to badass mapping -1 reply

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B.F. Pierce

FHmod Mapper

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#91 17 years ago

I'm not so sure about that one. I think editor42 saves the textures in a different format then bc does, so it screws up your map being loaded into bc. But madbulls works great for this anyways




Neko Reaperman

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#92 17 years ago

^_^ yes you can ^_^




B.F. Pierce

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#93 17 years ago

http://bfed.3dmax.org/

link to editor42 :)




judge reinhold

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#94 17 years ago
Originally posted by B.F. Pierce I'm not so sure about that one. I think editor42 saves the textures in a different format then bc does, so it screws up your map being loaded into bc. But madbulls works great for this anyways

i mean the bitmap textures i use for texturing. If you want to reopen your map in bc after saving in editor42 format, you need to use rexman's tga converter to .tga then convert it back to .dds files. Come on peirce you should know this!




B.F. Pierce

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#95 17 years ago

Haha, well I dont' use bc for anything ;)

And yep those would convert them to the right format, I hadn't thought of it because...well I didn't have to ;)




judge reinhold

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#96 17 years ago

Was being facetious anyway. I started working on a map based on your suggestion, and the screenshot up there is such.




=Boche Buster=

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#97 17 years ago

damn, I'm at work all week and find my little brother kicks my ass at skinning.. he's made the real Australian version of the P-51 Mustang, or CA-18's as the Australian built ones were... It's even shiny... its so sweet.




Neko Reaperman

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#98 17 years ago

^_^ my medevac blackhawk skin was looking awsome... i even had a pinup posted on the cockpit window ^_~ (pr0n ownz)

it was desert colored (maybe a little darker, it was like a Cross between tan and red)

now its gone forever :(