Poly Count -1 reply

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the Darkness VIP Member

Advanced Member

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20th October 2002

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#1 14 years ago

With all the new and amazing models created for FH, is it gonna raise the bar on what comps can run this mod? Post what you have here, and maybe the Devs will post what systems they are running their tests on. Please>

P4 2.4GHz on a Asus MoBo w/400MHz FSB 1 Gig PC2100 DDR Ram Gforce 4 Ti 4600 128Mb DDR Ram 300 MHz clock speed/650 MHz Memory speed SB Live 5.1

P.S. if this has been done before ignore it and have Nukem delete it.




judge reinhold

BOY I SURE POST ALOT

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27th April 2003

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#2 14 years ago

http://www.gamingforums.com/showthread.php?t=91182 if your comp can run regular bf fine, then its good enough for fh.




Lobo

All your base are belong to FH

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27th April 2003

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#3 14 years ago

Policount of models will not be a problem. Some of our custom maps are more exigent than the original game, anyways DICE pushed its own limit in that issue with some RtR and SW maps.




Master Minder

FHdev

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27th April 2003

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#4 14 years ago

SniperWolfenWith all the new and amazing models created for FH, is it gonna raise the bar on what comps can run this mod? Post what you have here, and maybe the Devs will post what systems they are running their tests on. Please>

P4 2.4GHz on a Asus MoBo w/400MHz FSB 1 Gig PC2100 DDR Ram Gforce 4 Ti 4600 128Mb DDR Ram 300 MHz clock speed/650 MHz Memory speed SB Live 5.1

P.S. if this has been done before ignore it and have Nukem delete it.

unplayable, you atleast need 3 ghz, 5 gb ddr ram the newst redeaon and so on ... you know something like the nasa has it




septic death

I post to get attention

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22nd September 2003

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#5 14 years ago

I run BF with merciless and DC at 1600x1200x32 with 2xAA max settings on sound at 80-120 fps in 64 man servers. I hope it stays nearly that in FH.

P4 3gighz (800mhz fsb) 768mb DDR (400mhz) ati 9800pro (128) audigy 1 and so on.............




Lord Nova

Hamster of War

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27th April 2003

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#6 14 years ago
I run BF with merciless and DC at 1600x1200x32 with 2xAA max settings on sound at 80-120 fps in 64 man servers. I hope it stays nearly that in FH.

I freaking hate you

Ive been chugging around 800x600.. with

P4 1.4 (overclocked to 1.6) 1Gig of Rdram Ati 9700 pro (128) Audigy 1

Oh sure i can run the game at a higher res but the problem comes when joining games above 20 people. So i have to endure 800x600 when theres a 64 player server going on.




Archangel85

Customtitles rock!

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29th June 2003

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#7 14 years ago

lol...I've almost the same settings, even less Ram and only 1 Ghz...but I can play at 1152xsomewhat, with 4xAA and 8xAF, and it runs smoothly on a 32+ People Server...even more sometimes...




B.F. Pierce

FHmod Mapper

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27th April 2003

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#8 14 years ago

Lol SniperWolfen

You're system has better specs than the computer I use to render my 9000X9000 pixel texture maps....haha you'll be fine




LIGHTNING [NL]

FH2 Developer

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30th May 2003

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#9 14 years ago

I must have the worst system here... And I won't buy one until next year! I figured I would buy one now, but then I heared I could get €300 discount if I got it next year...




Coolguy

神 & FH Godfather

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27th April 2003

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#10 14 years ago

1. It's 'polycount', not 'poly count' ;)

2. If you can run any other mod fluidly, you can run FH smooth like a baby's ass




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