:-p my favorite comody editorial site, www.somethingawful.com , did a follow up to a review of bf1942 they did a year ago, which, according to the author "He ripped the game a new asshole"
now he posts again, laying down a much more flattering view of the game... and reviewing a few major mods... including the FH mod, which i will post here....
Forgotten Hope is the mod for me. Its initial beta was just released a little over a week ago but it has already captured, for me at least, what I always wanted from Battlefield 1942. It strikes the perfect balance between realism and fast-paced action, moving away from the very actiony vanilla game but not steering so far afield as to transform itself into World War II Online: 1942. The essentials are all the same, you run, drive, and fly your way across a large battlefield, but the two factors Forgotten Hope introduces are vastly more realistic damage modeling for infantry and vehicles, and realistic vehicles and equipment. Battlefield 1942 didn't even really try at either. I mean Panzer IV-Cs were just a nice looking stand in for "German Tank" and Tigers were "German Big Tank". The differences between a Panzer IV and a Sherman were little more than aesthetic. Every side had an "assault rifle" throughout the entire war? I don't think so missy. Forgotten Hope changes all that by including a wide variety of new vehicles that much more realistically reflect what would have been present at a given battle. I know a lot of you are thinking "who fucking cares war nerd?" Think again custard head, by having a mix of Panzer II light tanks, Panzer IV medium tanks, and scout cars in a battle you introduce more variety into that map and much more variety when you switch to the next map and it features a completely different set of tanks. Couple this with the fact that the tanks perform much more realistically than in the original game and you have a recipe for a completely different experience on the same old maps. A great example of how this works is with the Kursk map, in which the Soviets receive outrageous numbers of T-34's, plus a new heavy tank, while the Germans receive a ton of long-barreled Panzer-IVs, and a lone hunting Tiger. The sheer joy of driving a realistically gunned and armored Tiger cannot be underplayed. You can blast the T-34s aside with a single long range shot to anything but the turret and their fire hardly even scratches the paint on your tank. Infantry is also much more realistically equipped, meaning that the majority of classes receive bolt action rifles or (for the Americans) M1 Garands (yay!). Other new weapons abound like really cool looking light machineguns for the support role folks, rifle launched grenades, and redone anti-tank weapons. Not to mention a plethora of new aircraft, other land vehicles, and ships! The light tanks are generally more useful against infantry than other armored vehicles and some new Allied tanks like the Matilda II are all but invulnerable to Panzer Is and IIs. This would all add up to a decent mod if Forgotten Hope didn't include a map pack, but it does! Curb that excitement a little bit, because the majority of the maps are fairly bland and just intended to showcase the wide variety of units. That's not necessarily a bad thing because the sheer number of units available on a lot of the maps really requires a good wide open space to drive them around in. Probably the most notable map of the bunch is Karelia, which pits Finland (basically Germany) as the Axis against the Soviet Union as the allies in a brutal fight across multiple trench lines. You heard it right, trenches at long last! They look fantastic too, but there are still some issues with players spawning beneath the trench line and excessive wall clipping. Hopefully these will get ironed out because whenever they're not happening the map is amazingly fun. Verdict: Forgotten Hope is my favorite of the mods even in its current and very unfinished state. The feel of it differs just enough from BF1942 to make it seem like a completely different game, yet it doesn't lose anything in the transition. The number and quality of new vehicles that are already in the mod outshine any of the other mods in development and the developers promise many more are on the way. The big issues with this mod include the sorry state of the enticing Karelia map and the partially functional status of some of the more unusual vehicles. The new ships barely work at all and the new transport aircraft, while functional, exhibit some bizarre bugs like flashing between models, bouncing, and spawning already damaged. As bad as that sounds it's little more than an annoyance when you're looking at a base literally overflowing with vehicles to choose from. 4 out of 5 with the definite potential to become a 5 star mod.
the rest of the article can be found at www.somethingawful.com, go have a look...
I take what n0e says way too seriously
27th April 2003
Yep, I checked it out a bit. Hopefully that'll give it even more attention ^^
:-p love that site......
Who doesn't !? Somethingawful is like one of the best sites out there
I loved the "What the hell where they thinking" section.....
Another good one is this one..... his review for traveling in asia is hilarious http://maddox.xmission.com/c.cgi?u=thailand
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Good things about Macau
If your plane ever crash lands there, it's only an hour away from Hong Kong. You can leave. Macau actually isn't so bad if you're into shitty Casinos and Russian hookers, give it a try.
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