Born in the Germeny. BF-109 K4
29th December 2002
will the bipods on the guns work and will tanks have the proper ammount of tank pasitions like there was a third gunner on the sherman panzer tiger and so on... So my huge concern will bipods work and will all guns have there own correct gun ainimations.
It's pOsitions ;)
I don't think the bipods will work, I think you'll need an SDK for that because there is no way I can think of doing so without one. And the tanks will have the correct number of positions (I think, I'm not really sure though)
Seeing that the Soldier 9 mod made it possibile for a 3rd gunner i dont see why FH can do it without the SDK. And forgive giestmann hes german.
I was talking about the bipods when I mentioned it needed an SDK!
You mean deploying your light machinegun so that there's less recoil ?
We're looking at it right now but it's already coded in that MGs hit shit standing and crouched. Only when deployed (tripod or prone) will it be rather accurate.
can you make it so they are not just shit, but unusable stading up?
i mean like it gets so innacurate that the crosshairs (ya know how they widen?) actually LEAVE the screen?
thats the best way to do it IMO...
Just like in day of defeat :)
cant u just make it so that when u go prone, the gun will be much more accurate and have a limited area of fire?
well, it is already more accurate when you go prone, even in the original BF. But I'm not sure about the limited area of fire thing. perhaps you can code it so that you can as an mg guy drop your MG, so that it will become a stationary object, and then pick it up again later...