...are way too fast for FH. We've got a slower pace game here, ya can't do the same run-n-gunning as BF yet the bleed is the same so you're expected to run just as fast whilst laying down under the suppresion fire. It'd just be a lot better if you had the time to advance cautiously and strategically as you need to in order to counter-attack in FH. Anyway, is this gonna be addressed?
I like the idea. I really hate it that after i finish hunting 1 Tiger on Valirisk, the game is already over when the tickets are set to 100%... Reducing the bleed will be really great
I take what n0e says way too seriously
27th April 2003
Yes, rounds need longer in every realism mod.
I agree completely
Agreed. In maps like Hailar, it's more of a race against time than a battle against the enemy.
Yeah some maps take so long to get around - would be nice to increase time for some strategy - although what strategy do you get on public servers?? The only maps that make you feel like you're part of a team are the narrow ones as everyone's heading the same way ;)
Sometimes if it lasts to long it can get boring.
Totally right. I mean, it is just awful to start rounds over every 10min becuase tickets run out.
I agree, the rounds are over too fast!