Where are the Fallschirmjager (german paratroopers) on Crete?
Why is FH still using the shitty Dice garand, instead of your model (which is much better), since you already have a proper animation and reloading code?
What is happening? Fh team sticks a lot of new stuff into the mod, but cant solve those 2 very simple, but tremendously important details?
yea, what garand model is used is completely more important than.. say... fixing maps that crash servers. right.
???? I thought in .5 the garand was a peice of shit. The dice one is has it's specific animations. The FH .5 garand had a "PLING!" after every bullet, where it should be after every (9?) rounds the clip pops out. Also the animation of reloading was the generic rifle animation (or maybe it was assault rifle).... The model used in EOD I think is the best since it most closely resembles the COD garand (by almost getting the sights lined up). Anyway maybe you came across the garand that you experienced outside of .5 that was expected to be implemented in .6 ....
The FSJ is on crete. There paratroopers so they will be found on crete.