Where are Fallschirmjager + Garand? -1 reply

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ww2freak

Ingame name: Major.

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27th April 2003

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#1 15 years ago

Where are the Fallschirmjager (german paratroopers) on Crete?

Why is FH still using the shitty Dice garand, instead of your model (which is much better), since you already have a proper animation and reloading code?

What is happening? Fh team sticks a lot of new stuff into the mod, but cant solve those 2 very simple, but tremendously important details?




judge reinhold

BOY I SURE POST ALOT

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28th April 2003

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#2 15 years ago

yea, what garand model is used is completely more important than.. say... fixing maps that crash servers. right.




Biff Thrombus

Slightly cooler than a n00b

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22nd December 2003

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#3 15 years ago

???? I thought in .5 the garand was a peice of shit. The dice one is has it's specific animations. The FH .5 garand had a "PLING!" after every bullet, where it should be after every (9?) rounds the clip pops out. Also the animation of reloading was the generic rifle animation (or maybe it was assault rifle).... The model used in EOD I think is the best since it most closely resembles the COD garand (by almost getting the sights lined up). Anyway maybe you came across the garand that you experienced outside of .5 that was expected to be implemented in .6 ....




SilentKiller213

N/A

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5th March 2004

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#4 15 years ago

The FSJ is on crete. There paratroopers so they will be found on crete.




VioLAtoR[xL]

Retteketet met je Bajonet

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29th October 2003

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#5 15 years ago

drama.jpg




lumpeh

FH Groupie

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25th September 2003

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#6 15 years ago

:lol: