[b]Really[/b] Confusing Problem... -1 reply

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SwiftGuard

LOL SILLY NAME IS SILLY

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3rd April 2005

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#1 13 years ago

Before:bf194220050525132100428ii.th.jpg Now: bf194220050603180346563xz.th.jpg The bottom picture is what it looks like with Antialiasing and Anistropic Filtering on. Right now, it's off, but as you can sse, it looks all messed up. (compared to the top pic, which is what it normally looks like) Any help appreciated, any :spam: appreciated also. (kinda hungry here)




apocalypse_kid

I would die without GF

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#2 13 years ago

What you are seeing is quite correct and is a artifact of anti-aliasing on small sharp edged letters. Anti-Aliaising is used to smooth out the jaggies in sharp diagonal edges in a realistic (well as good as BF gets) scenes. When applied to small letters that may be only a few pixels wide the smoothing process on the angled edges causes this effect. The higher the anti-aliasing level the worse the effect on the letters. The reason it happens in the menu is because BF uses DirectX to draw all the menu items, and anything drawn by DX will be affected by AA, there is no way to fix it in BF. if you go into the game you will see that the oncscreen chat is also affected in the same way.

I believe BF2, is using Macromedia Flash to handle the menus, so it shouldn't be affected by anti-aliasing, but I may be mistaken on that so don't quote me. ;)

AK

:smokin:




SwiftGuard

LOL SILLY NAME IS SILLY

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#3 13 years ago

Any way to fix it?




Pethegreat VIP Member

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#4 13 years ago

don't use AA, use a higer monitor resloution like 1280x1024 or 1600x1200.




SwiftGuard

LOL SILLY NAME IS SILLY

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#5 13 years ago

AA is off.




apocalypse_kid

I would die without GF

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#6 13 years ago
Sky CaptainAny way to fix it?

Already said so in my last message. There is no way to correct this problem in BF1942 because it's not a problem or a bug, it's simply the way that AA and AF works. Using a very high resolution makes AA fairly redundant, but AF still has its uses.

AK

:smokin: