Bot support navmeshes? -1 reply

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Kirabaka

Disturbing Element

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31st March 2007

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#1 11 years ago

How do I make a navmesh that makes the map co-op compatible? I have made a fullly functional map with CPs, strategic areas, combat area and all that stuff that makes the bots capture flags. But it seems like I need a navmesh for bots to work. Is this very difficult? the map is small and flat with some buildings and no visible water. Not sure if theres any point posting here, there is only one thread in the section and it's three weeks old without replies...




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#2 11 years ago

http://bf2.e-plaza.de/

here you go man thats pretty much the best tutorial




Kirabaka

Disturbing Element

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31st March 2007

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#3 11 years ago

Now I got another problem I cant generate pathfinding because I dont have owergrowth and I can't make owergrowth. What do I do now?




Kirabaka

Disturbing Element

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31st March 2007

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#4 11 years ago

(There was no edit button so I make a new post) I placed an empty overgrowthcollision.com in a folder called overgrowth in my level. Now ehn I try to generate pathfinding I get an unhandeled exeption then CTD. I did get one file in my gtsdata/meshes called ground. But that's it.




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#5 11 years ago

sorry man i have no idea on these things but the best bet is to ask the good people at this forum

System Maintenance

it might be down now but when it is up its a real helpful place




Kirabaka

Disturbing Element

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31st March 2007

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72 Posts

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#6 11 years ago

I actually got the bots working in a way, but it CTD after a few seconds thoug. So Im on the right track, before, it crashed at loading. But Ill check the link anyways.