Project Reality v0.5 Release Update -1 reply

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[R-PUB]MrD

To IED or not to IED?

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15th January 2007

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#1 11 years ago

Alright lady and gentlemen of the faithful Project Reality Community, time for an update and of course some more eye candy for your enjoyment. The entire Development team, along with our dedicated team of awesome testers, have been grinding away on the latest update to Project Reality. While we have run into some “hiccups” along the way, we are steadily gaining ground on having a release-worthy build ready for the public. The team has laid down the law and cut off any more additions / major adjustments to the v0.5 build. Basically, if it is not currently working in-game, it is being moved to the v0.6 agenda.

We have set the release date for Project Reality v0.5 at February 8th, 2007. Sometime, somewhere in the world on that date, the latest instalment of the award winning Project Reality mod will be released. So, we are now entering the home stretch on Project Reality v0.5 and with that said, we have brought back a feature for you, the community, to help spread the word about PR and inform your fellow BF2 players on our upcoming v0.5 release. That’s right, the Official Project Reality v0.5 Signature has arrived!

pr05sig.gif

We encourage both new and old players to keep a close eye on the Project Reality Wiki, as we are doing our best to prepare the community on the major gameplay changes coming in v0.5.

An example of a major change is the new vehicle damage system we have developed. When a vehicle is damaged, certain parts of the vehicle will have a chance to become disabled. For example, if your tank gets damaged to a certain level, one of your tank tracks might become disabled leaving you immobile or you might not be able to rotate your main turret. This new damage system will add a whole new dimension to mechanized battles in PR.

Oh, did I mention the new smoke effects we added to the tanks?

tankdamage_3p_thumb.jpg tanksmoke_3p_thumb.jpg tanksmoke_3p02_thumb.jpg

Another innovative feature in v0.5 is the introduction of Rally Points. Rally Points are dynamic spawn points created by the Squad Leaders for each particular squad. Rally Points are used as drop-off points for soldiers to leave their excess gear behind before moving into a firefight, as well as a rendezvous point for reinforcements. They can only be placed by squad leaders using the Officer Kit. Once a rally point is set, the squad leader and squad may spawn there until it is destroyed. More information about Rally Points can be found on the Official PR Wiki.

usmc_rallypoint_3p_thumb.jpg gb_rallypoint_3p_thumb.jpg mec_rallypoint_3p_thumb.jpg

Impressed? Well, you haven’t seen anything yet! Stay tuned for more updates as we get closer to the release of Project Reality v0.5.

Cheers! The Project Reality Team




vikke-viking

Cheese cake

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26th September 2004

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#2 11 years ago

I take my hat of for you guys. Really like those mobile spawn points, the enemy can destroy them right? And nice reskin of the brits, they dosent look so very good in the current version.




[R-PUB]MrD

To IED or not to IED?

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15th January 2007

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#3 11 years ago

Mobile spawn points are the answer to spawn raping.

A squad leader requests Officer Kit as special kit through the "T" commo rose function, then when he has the Officer Kit there is the option to lay one of these Rally Points at a time. If the Squad Leader is intelligent enough, he can place the Rally Point somewhere nice and safe for people to spawn on. Players spawning there have a responsibility to disguise the fact a Rally Point is there. Rally Points are destroyable and when people notice the lack of spawn points on certain maps, further forward than original starting flag, they will need to learn to rely on these Rally Points.

Also, don't forget about disabling of tanks (track or turret), improvements in smoke on the battlefield and that doesn't just mean tank firing smoke :) introduction of new vehicles and weapons loadouts, destroyable statics,...........




[R-PUB]MrD

To IED or not to IED?

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#4 11 years ago

Today we release a couple of small videos that will help show off some new features in v0.5. I'm sure there will be more questions than answers when you see what classes, requests and vehicle coding has been changed!

http://www.youtube.com/watch?v=UT0Remyuhag&eurl=

http://www.youtube.com/watch?v=l3iOOFFZUK0&eurl=

goto www.realitymod.com forums to join the discussions detailing and explaining these changes as that's where the posts will be mounting up in their hundreds!




[R-PUB]MrD

To IED or not to IED?

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#5 11 years ago
[R-PUB]MrD

To IED or not to IED?

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15th January 2007

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#6 11 years ago

For those new to the mod or simply interested in it, here we have a destroyable statics vid for you to watch to show exactly what has been brought in with v0.5 regarding blowing the hell out of buildings and anyone in them :

http://www.youtube.com/watch?v=EuSOWdiznro




grego34

I love tank games & HOOTERS(.)

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1st January 2004

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#7 11 years ago

its a good mod!!