UAV/Artillery/Scan? -1 reply

Please wait...

Gridley

Rat Rods Rule

50 XP

5th January 2005

0 Uploads

18 Posts

0 Threads

#1 15 years ago

I have been tring to set up my artillery support and satellite scan for my map. No matter what I do! The satellite trailer, raider and artillery guns that I set up in the map, is not there when I test out the map?! And when I go back to BF2 editor they are no longer there? Does anyone know how to set them up so they work? HELP!!!!!!!!!!!!!!!!!!! Thanks Gridley




mattryan_7

I don't spend enough time here

50 XP

29th February 2004

0 Uploads

36 Posts

0 Threads

#2 15 years ago

Here's something Bdbodger posted over at TMT

BdbodgerIf you want to add arty you make a spawner object for your flag control point and choose ME_US_ART-[ARS_D30/USART LW155] for mec-us or CH_US_ART-[ARS_D30/USART LW155] for ch-us maps . You will notice there is nothing for the uav or radar to get those locate \Battlefield 2\bf2editor\mods\bf2\LevelEditor\ObjectSpawnerDef.con and under the rem ************** rem *** MEC/US *** rem ************** add these two lines ObjectSpawnerDef.AddDef ME_US_UAV AIRCONTROLTOWER_MEC AIRCONTROLTOWER ObjectSpawnerDef.AddDef ME_US_RADAR MOBILERADAR_MECH_DEST MOBILERADAR_US_DEST then under the rem **************** rem *** CHINA/US *** rem **************** add these two lines ObjectSpawnerDef.AddDef CH_US_UAV AIRCONTROLTOWER_CHI AIRCONTROLTOWER ObjectSpawnerDef.AddDef CH_US_RADAR MOBILERADAR_CH_DEST MOBILERADAR_US_DEST For all these things to work you must set the TeamOnVehicle check box . I don't have the sound working for the uav yet still working on that .



apocalypse_kid

I would die without GF

50 XP

20th May 2002

0 Uploads

5,498 Posts

0 Threads

#3 15 years ago

Brose through the htreads here, they have ALL the info required.

http://bfeditor.gotfrag.com/forums/viewtopic.php?t=1695

AK

:smokin: