I didn't make it!
Sorry I didn't give more info in the title just would have made it long I thought.
I want to change 3 things. I want to make it so that Aragorn and Boromir kill more than 1 opponent when they swing their sword so they kill maybe 2 or 3 also the same for the create a hero man. and Finally how do I make Aragorn and Boromir tougher so they can withstand more?
Thanks in advance and sorry for my poor English.
I'm assuming this is for Battle for Middle Earth: Rise of the Witchking?
So as far as making Aragorn and Boromir kill more than one opponent at a time... You will need to edit the INI.Big in the ROTWK directory. The most efficient way to edit the INI.Big is with a program known as "FinalBIG". You can download that here. I'm not entirely sure how to do this as I haven't actually done it myself: this is simply my best guess. Before making any changes be sure to make a backup of the INI.Big.
Once you have it, use it to open your INI.Big. After that scroll to the bottom in the panel on your left and select data\ini\weapon.ini. Use Ctrl + F to search for "Aragorn". Once you find "GondorAragornSword" add a MetaImpactNugget under the DamageNugget. I.e. add:
MetaImpactNugget ; A Nugget that throws things back with force ; HeroResist = .75 ShockWaveAmount = 45 ShockWaveRadius = 30 ShockWaveArc = 40 ; Should generally be equal to damage arc ShockWaveTaperOff = 1.0 ShockWaveSpeed = 0.0 ShockWaveZMult = 1.6 End
directly below the DamageNugget. Do the same for Borimir.
The fastest way to make the CaH have knockback/kill multiple enemies at once would be to download the Special Hero Mod. Follow the instructions in the readme to install.
As far as making Aragorn and Boromir "tougher", there are multiple ways to do that. The easiest involves opening INI.big with FinalBIG and editing their health in data\ini\gamedata.ini. Again use Ctrl + F to search for Aragorn or Borimir. Keep searching until you find something that looks like this:
#define ARAGORN_BUILDCOST 2000 #define ARAGORN_BUILDTIME 30 #define ARAGORN_HEALTH 2400
#define ARAGORN_LVL1_EXP_AWARD 35 #define ARAGORN_LVL2_EXP_AWARD 40 #define ARAGORN_LVL3_EXP_AWARD 45 #define ARAGORN_LVL4_EXP_AWARD 50 #define ARAGORN_LVL5_EXP_AWARD 60 #define ARAGORN_LVL6_EXP_AWARD 75 #define ARAGORN_LVL7_EXP_AWARD 90 #define ARAGORN_LVL8_EXP_AWARD 105 #define ARAGORN_LVL9_EXP_AWARD 125 #define ARAGORN_LVL10_EXP_AWARD 150
#define ARAGORN_LVL2_EXP_NEEDED 100 ; 200 50 #define ARAGORN_LVL3_EXP_NEEDED 200 ; 400 100 #define ARAGORN_LVL4_EXP_NEEDED 300 ; 600 200 #define ARAGORN_LVL5_EXP_NEEDED 500 ; 800 300 #define ARAGORN_LVL6_EXP_NEEDED 700 ; 1000 500 #define ARAGORN_LVL7_EXP_NEEDED 900 ; 1200 700 #define ARAGORN_LVL8_EXP_NEEDED 1100 ; 1400 900 #define ARAGORN_LVL9_EXP_NEEDED 1500 ; 1600 1100 #define ARAGORN_LVL10_EXP_NEEDED 2000 ; 2000 1500 #define ARAGORN_PREATTACKDELAY 600 #define ARAGORN_DELAYBETWEENSHOTS 600 #define ARAGORN_FIRINGDURATION 1000 ; 600 #define ARAGORN_DAMAGE 400
// Have to include the mumakil passengers or else PulseEmotion will pass the emotion to the container, ultimately making the Mumakil afraid //(which this filter was designed to prevent in the first place) #define ELENDIL_OBJECT_FILTER ALL -MordorMumakil -MordorHaradrimArcherHordeOnMumakil -MordorHaradrimArcherMumakil ENEMIES
Then simply change the ARAGORN_HEALTH value to what you want his health to be. Do the same for Boromir.
I hope this helps. =P