The Last Samurai Mod -1 reply

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#1 11 years ago

The Last Samurai Mod. Factions =========== Samurai Imperial Army Samurai ============ Barracks = Purchases - Infantry - Pikeman (250. 10 per battalion) cp 50 Swordman (300. 10 per battalion) cp 50 Archers (300. 10 per battalion) cp 50 Armoury = Upgrades - Banner Carrier (500. Applys to all Infantry and cavalry) Ingraved Blades (750. applys to swordman and sword horsemen) Flaming Arrows (750. applys to archers and horse archers) Ancient Armour (800. Applys to all infantry and cavalry) Heavy Pikes (750. Applys to pikeman and Pike horsemen) Stable = Purchases - Cavalry - Pike Horsemen (500. 5 per battalion) cp 60 Sword Horsemen (550. 5 per battalion) cp 60 Horse Archer (550.5 per battalion) cp 60 Farm = Gains income (750. lvl1=50 lvl2=100 lvl3-175) Build Limit 6 House = Raises Cp Limit by 100(300) Shrine = Purchases - Healers(500. Heals infantry and cavalry)cp 25 Forger(500. Repairs Buildings) cp 25 Farmer(500. Helps with Farming raises farming income by 20%) Temple = Purchases - Siege - Flame Archer(600.)cp50 Battering ram(750.) cp50 Wooden Ram(500. Has Archers Firing behind wooden Defence Ram)cp50 Wooden walls - Provides Defence(50 per piece, 200 to start) Wooden Outpost - Defence Tower Holding Archers(600) Samurai Temple(7000) - Heroes - Algren(2000. Captain From America)cp50 - Lvl1 - Mount. Mounts Horse Lvl2 - Switch. Switch between Gun and sword Lvl5 - Captain Of America. Leadership Lvl7 - Might of America. Summons 2 Battalions of Gun Horsemen Nobutada(1500. Katsumoto's Son)cp40 Lvl1 - Archer Fiery. Gains Damage Lvl3 - Switch. Changes Between Bow and Sword Lvl5 - No mind. Gains More Experiance Per Kill Lvl8 - Last stand. Gains Damage and Armour when Low on Health Ujio(2500. Sword Master)cp50 Lvl2 - Mount. Mounts Horse Lvl4 - Charge. Gains damage and Armour Lvl6 - SwordMaster. Gives Experiance to Ally Lvl9 - Swift Strike.Raises Health and Deals Extreme Damage to Enemy Katsumoto(3000. Leader of Samurai)cp 50 Lvl1 - Mount. Mounts Horse Lvl3 - Leadership. Lvl5 - Samurai Sword. Gains Damage and Armour Lvl8 - honor is honor. Deals Extreme Damage to Enemy. Imperial Army ============== Barracks = Purchases - Sword Soldiers(250. 15 per Battalion)cp40 Crossbow Men(300. 15 per battalion)cp40 Recruitment Center = Purchases - Riflemen(350 Elite Infantry)cp60 Skirmisher(400. 10 per battalion)cp50 World Trade Center = Purchases - Specialized Infantry(900.affects all Infantry) American Mechanics(900. Boosts All Factorys) Officer Regiment(900. Gives Riflemen One Officer) Factory = Gains Income(500. Lvl1=50 Lvl2=100 Lvl3=175) Build Limit 8 Housing Estate = Raises Cp by 200(500.) Walls = Defence(200 to start, 100 per piece) Rifle Outpost = Defence Tower Filled with riflemen(600) American Recruitment Center(1200) = Purchases - Elite Cavalry(700. Switches Between Gun and Sword)cp70 Howitzer(1000. Cannon) cp 50 Repeating Gun(1500. Fires Fast)cp60 American Fort(6000) - Heroes - Colonel Bagley(2000.American Colonel)cp 60 Lvl1 - Mount Lvl3 - Gun Shot. Fires Gun at Enemey Lvl6 - Slowly Boys. Summons American Cavalry Lvl7 - Leadership. Omura(1500. Council Member)cp50 Lvl1 - Gun Shot. Fires Gun at enemys Lvl2 - American Rights. Boosts Factorys Income Lvl4 - Elite Infantry. Summons 2 Riflemen Battalions Lvl7 - New Weapons. Summons 2 Howitzers Lvl9 - Bring in the New Guns. Summons one Repeating Gun Emporer(2000. Japanese Emporer)cp75 Lvl1 - Leadership. Lvl3 - Mount Lvl7 - honor the Old. Makes Elite Samurai Available to Build Lvl10 - For My People. Summons 3 Sword Soldier Battalions Elite Samurai(4000. Elite Warrior Still Loyal To the Emporer)cp75 Lvl1 - Ancient Ways. Raises Attack + Armour Lvl3 - Loyalty. Raises Allies Health and Own Health Lvl5 - Mount Lvl8 - Ancestor Strike. Summons 2 battalions of Samurai Deserters




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#2 11 years ago

Is this a mod that your making or asking to be made?




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#3 11 years ago

Im Asking it to be made. I dont know anthing at all about modding. So if anyone with a decent skill of modding who thinks they can have a go at this, Just put down a reply saying what you can do.




Digz Files Administrator

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#4 11 years ago

Ah that may be hard to do, I can do the coding just can't add in some units and textures and such.




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#5 9 years ago

uhm... I would suggest that you take a look at shogun 2 total war... I would actualy have as units yari ashigaru (light pikemen), yari shamurai (heavy pikemen), the same with katana instead of yari (swordsmen), and bows..

yari --> pike katana --> sword

ashigaru --> light infantry samurai --> heavy infantry

then I would add that faction 1 is say.. the Hojo clan (i think) focused on siege weapons and heavy ships, the other clan say Tokugawa, focusing on infantry, and I would add a third clan being the chinese, and possibly mongols, koreans etc...

It is a hard mod, the moves of samurai etc are very different, no shields, reskinning will probably make it look ridiculus, so you need models... and replacements for the voices.. the ships are acceptable, but I would remodel those too..

I can do some coding, I make wargames to play with my friends, they say I am great at balancing unit stats, PM me if you find experienced modders, I would like to make the armor stats and balancing stuff, but I would not trust me for much more.. I like a lot the sengoku period, so I would certainly like to see this mod. but with the more realistic data I presented :P, I don't know If you would like to alter the whole thing to that thing, and I have not seen the last samurai.

+ I can give you a hint on coding if you want.. we could change the names and stats, but that's all I have tried out.