First of all, what's Age of Men, what it does and what differs it from many other BFME 1-2. Well, Age of Men is a mod for the upcoming Battle-for Middle-earth: the Rise of the Witch-King. It's not a Total Conversion, but in my mind is the today's biggest non-TC BFME-mods. — The naval warfare will be deeped by the special Naval-mode (available on special sea maps), where all races will have their unique ships, the Gollum will be swimming in water in his boat and the capture of the One Ring gives you the unique for each race Ring Ship. — 3 totally new factions: Rohan, Harad and Northern Kingdom. Each with its own tactics, weaknesses and original gameplay-style. — Each race will get its own Ring Hero. For example — Harad will get the Mumak King, Rohan — the Undead King, Goblins — the Spider Momma and etc. — 3 BFME-1 featured campaigns: the Good, the Evil and RPG-styled journey of the Fellowship of the Ring. You?ll see and command once more the battle for Minast-Tirith, Helm's Deep, Black Gates and many others in new form — the maps will be more total, the armies — more tremendous and the slaughter — like an ocean of enemy's blood =) — New Create-a-Heros: Warg Chieftain, Goblin Shaman, Beorn and some others. — A lot of units for ALL races (of course). All them will be added according to balance and the kind of the race (let?s try not to spoil the game =)) ) — New maps, some of them totally unseen before — isles in the ocean, underground caves… — New gameplay style: select tech way of your race (in ground mode): to do more improved infantry or beast (Mordor), sorcery or technical way (Isengard), close or ranged combat (Elves) and so on. The tech way is selected at citadel and affects wich units and upgrades you can use during all the rest of the game. Generally, Age of Men will be some like an unofficial expansion set for BFME2. Screenies: http://mods.moddb.com/7808/age-of-men/image-gallery/ The mod has been in production for a while, but there's a problem: several team-members have left, including Al Hasan, the founder of the mod. So, we are currently looking for new members. We need: - Modelers (For creating building models) - HEXEditors (for creating and editing bse files) - Animators - Other would be appreciated too, of course, but these are currently our biggest needs. The current team: - Lord Istari - mod leader, modeler, mapper, coder, skinner (aka 'the' man :)) - El Kevo - 2D art (Palantír Button stuff) - Allathar - 2D art (Palantír Images stuff) <- meh :D - Gamehuntera - 2D art (aye, there's tons of 2d-art needed :nodding:) - Demon - modeler (trifles, buildings, etc) So, reading this and and want to join? Want to know what do you have to do to join the team? Simple: either post here or there (Age of Men - BFME2 new huge mod - Revora Forums) what it is you can do, why you want to join the team and examples of other work you have made.
hey are you adding a dunedain or ranger cah option cause i think that would be really cool. you know like a mix between strider and faramir. giving them a cape and hood. and some spells like toggle weapon and stealth and mount and maybe even a tame beast spell(like teh untamed allegiance)
New website up and running: Welcome!
Hey, I'd like to be part of a mod, and i could become a modeler in time.
Hey i'm a beginner, but i used to mod halo, and i was pretty good at skining and modeling so if you can send me a link for some tools, and i can try to help with this. this looks like the best mod ive ever seen and I cant wait for it to come out p.s. srry fer the bump